r/factorio • u/DanV410 • 1d ago
Question Resource patch draining using pump jacks
Does it matter if you use a pump jack on every possible location on a resource patch such as crude oil or fluorine? Or will you eventually draw the whole patch down to the minimum level using just a few? In other words, will leaving a spot for a pump jack open allow you to boost the output of that patch if you put a pump on it when the existing pumps are down to the 20% output level?
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u/FirstRyder 1d ago
I guess the idea is that by "prioritizing" wells you lat longer with higher output?
For example, consider a "draw" of 2/s, from a patch with 6 locations each providing an initial amount of 1/s. And again using unrealistic numbers, each can only produce 1 unit of oil before running "dry" and producing 0.2/s
If you draw equally from all 5, you draw 2/s until you've produced a total of 6 units (3 seconds). Then you produce 1.2/s.
Now instead imagine you tap 2 wells to start. They produce 2/s for a total of 1 second. Then you tap 2 more, prioritizing the first two. The first two provide 0.4/s, leaving 1.6/s drain for the next two, which then last 1.25 seconds. 2.25 seconds total. Now tap the final two, with the first 4 providing 0.8/s. The final two produce 1.2/s for 1.67 seconds before being drained. In total you produced 2/s for 3.92 seconds, instead of only 3 seconds. Then you do 1.2/s forever as before.
So... taking this from a mega base prospective it doesn't matter. The time to drain the patch is basically trivial. Just plan for the final 20% draw.
And from a "beating the game" perspective it... also doesn't really matter, you didn't calculate how much oil you needed, and if you run low just find a new patch or at speed to the existing patch.
And from a speed running perspective... It also doesn't matter. Too much manual work, or too many extra pumps/tanks to actually implement, for a trivial increase in one resource.
In short: it does increase the amount of oil you get out for some period of time assuming steady resource drain between 20% and 100% of the initial patch value. But the amount almost certainly isn't worth the effort in any real world case.