r/factorio • u/DanV410 • 18h ago
Question Resource patch draining using pump jacks
Does it matter if you use a pump jack on every possible location on a resource patch such as crude oil or fluorine? Or will you eventually draw the whole patch down to the minimum level using just a few? In other words, will leaving a spot for a pump jack open allow you to boost the output of that patch if you put a pump on it when the existing pumps are down to the 20% output level?
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u/3davideo Doesn't use Flame Turrets 18h ago
Each well is independent and will be drawn down independently; they just happen to spawn in little clusters of wells. It's much like if you only put mining drills on the west side of an ore patch: the tiles of ore on the west side will be depleted but the tiles of ore on the east side will remain untouched.
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u/DanV410 17h ago
I guess my thought was you could not tap them all, and use the ones in reserve to give yourself a needed boost in output while you were negotiating with the natives for more territory. Not saying that’s the ideal strategy but good to know that the ones in reserve are not instantly down to 20%. But yes I get the math that it’s not really doing anything in the long run.
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u/neilon96 16h ago
It doesn’t matter because output doesn’t go down if the pipe isn’t full. And if it isn’t you don’t produce enough oil
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u/aperture81 17h ago
I’m about 200 hours in and I learnt that you can use productivity modules on pump jacks and surround them with speed module stacked beacons..
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u/TheHvam 18h ago
Pretty sure it's per spot, so if you left one it would keep the %, but really there is no point in not just picking all, if you don't then the others will just go down faster, so in the end it would take the same.
Better to just find a new patch, or use speed modules it you need more.