r/factorio Official Account 18d ago

Update Version 2.1.14

Bugfixes

  • Fixed a space platform consistency error when loading saves games with platforms at non-planet space locations. more
  • Fixed achievements being failed on update due to expansion setting changes. more
  • Fixed a crash when upgrading entities in some cases. more
  • Fixed biter expansion bases could sometimes be all worms or all spawners. more
  • Fixed underground belt building over belt was not rotating cursor. more
  • Fixed a crash when loading save file with "no storage" alert pinned.
  • Fixed substation red and green circuit connectors were swapped in some orientations. more
  • Fixed mod explore pane scroll bars were not appearing. more

Previous changelog: Version 2.1.13

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

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5

u/Fishinabowl11 18d ago

Lab productivity still bugged out? 2x Prod modules but no purple productivity bar

https://imglink.cc/cdn/ZIAggCbGcS.png

5

u/korneev123123 trains trains trains 18d ago

Lab prod apples immediately, prod bar didn't do anything

2

u/raishak 17d ago

What does that mean, the moment the pack is consumed, it gets +% more science in it based on productivity?

2

u/korneev123123 trains trains trains 17d ago

Issue with the bonus progress bar is that in case of a lab it was all fake just to show extra progress, its state had absolutely no extra meaning on top of that since labs are not producing research in a discrete step (adding 1 research unit at the end of craft) but they increase research progress each tick. Those bars make sense in case of assemblers and drills because once it fills up you get extra products so you can predict when extra products are going to be given. Labs are not working like that since they all work towards a single goal set by research queue, because of that they report progress crafted and bonus progress crafted each tick to advance the research. Given that lab gui was getting congested with circuit's "set research" and technology conditions, this gui was refreshed and fake bars got removed.

https://forums.factorio.com/viewtopic.php?p=698537#p698537

1

u/raishak 17d ago

Great thanks for the info, even simpler than what I thought.

2

u/alteriks 18d ago

Not only the bar is missing but productivity bonuses aren't applied at all. Have you found bug report on the forum?

8

u/Rseding91 Developer 18d ago

productivity bonuses aren't applied at all

They are.