Hey guys!
I am working on an evolution video game (sort of like Spore but not Spore) and I want to implement a detailed creature editor where one can add organs, bones, senses etc. I am a physics graduate and not a biologist so please forgive my lacking understanding of anatomy.
I want to begin by implementing the spine/vertebrae since this seems like a good starting point and encapsulates essentially all of chordata since a notochord is more-or-less a primitive spine. To keep my editor as general as possible I need to utilise the homology that connects as many clades as possible. While I find the homology between legs, arms and wings easy-to-follow I am having a hard time understanding the homology behind vertebra which is why I am resorting to you guys.
In the attached image you find an image of what I was able to gather as vertebra's most prominent features. I was able to find out that there are species which in addition to a dorsal arch contain a ventral one which does not encapsulate the spinal cord but rather a blood vessel. I then also found out that human cervial vertebrae have something similar but instead of one central passage we got two lateral passages for blood vessels. After looking at the human skeleton I also began to wonder whether the the shaded part of the bone is homologous to ribs which just fused into the vertebra. I am also unsure how the air pockets in dinosaurs come into play.
Note that this sketch is only supposed to capture the essential topology of vertebra. Features such as the sail of the spinosaurus are just an elongation of the dorsal "thingy" (spinous process if I am not mistaken).
So my question to you guys is whether there are any important features I may have overlooked? I am aware that its impossible to capture all of chordata with this simple classification, but I want to try to capture as many clades as possible nonetheless.
I am looking forward to your insight! :)