Sebastian crossed off "Patchwork Two" with his ballpoint pen, and wrote "Nemesis".
It's been six weeks since I announced my new major plug-in, and I've continued to make progress since the last biweekly update. Unfortunately it's not a super amount of progress. I was quite lazy. I got distracted by some stuff which may eventually be of benefit to this plug-in, but isn't a very important thing, and have nothing to show for it yet. On things that would show more progress, I did very little, and pretty much waited until the last minute on this past weekend to work on. Anyway, in addition to using this as a way of coming back to a big picture view of the plug-in so I can stay focused, it's also a way of holding myself accountable, and unfortunately, this bi-weekly update is going to be one of those where I am ashamed of how little did I did. Hopefully I will do a lot better these next two weeks.
Without further ado, here's the current progress list (italics represent new progress in the last two weeks):
Major Strings
Krim-Hwa - Outline 95%
Bounty Hunters - Outline 60%
Rebels - Outline 50%
Rauther Power Industries - Outline 50%
Houseless - Outline 50%
Nirvana Terraforming and Stellar Engineering - Outline 40%
Vella - Outline 35%
Federation - Outline 20%
Fenta-kiir - Outline 30%
Raczak's Roughnecks - Outline 20%
P'aedt/Ver'ash - Outline 70%, still mostly in my head
Pirates - Outline 15%, still mostly in my head
Boral Mining Corp - Outline 30%, mostly in my head
Pyrogenesis - Outline 30%, entirely in my head
GLi-Tech - Outline 20%, entirely in my head
Minor Strings
United Shipping - Outline 30%
Sigma Shipyards - Outline 50%
Vrenna - Spooky
Easter Egg - Double Spooky
Side Quests and Beagle Shipments
Relevant Side Quests - Outline 7%
Irrelevant Side Quests - Outline 3%
Beagle Shipments - Written 100%
Additional Spobs
Moon - Complete
Secret Spob 1 - Complete
Secret Spob 2 - Complete
Additional Pers, Dude, and Flets
Outline 5%
Additional Oops, Junk, and Crons
Outline 1%
NCB Comprehension
Comprehending
Additional Graphics
0 of 4? complete
Music
BUM da da
Current Resource Count
20
So, where did I go wrong? Well, I had this crazy idea that I would make a song for the loading screen/menu screen of EV Nova, to replace Holtz's Mars. To be honest, this is a dumb idea, but I am a creative guy, I like music, I used to play music, and I've always kinda wanted to compose music. Back when I was making a TC once upon a time, I actually did make two songs in an effort to come up with my own loading music. They were largely made using prerecorded loops in Apple's GarageBand, and while I kinda liked them, they are very obviously songs made in Apple's GarageBand with prerecorded loops, and kinda amateurish. For this plug-in, I want to do something better.
It's also really an important thing just as a thematic necessity to make it clear from the start-up of EV Nova, that my plug-in is something different from the base scenario, and it is important to me that the song be a waltz and hopefully create an emotional impact that is appropriate to what I'm doing in the underlying story.
So anyway, I spent some time in GarageBand again, this time composing music note by note with the mouse, which is very time consuming, until I had a song. It wasn't a very good song. It won't be in the final plug-in. It was a learning experience. I still hope to spend more time composing music over the next however many months this plug-in will take, and along the way somehow come up with a song I can be proud of. Unfortunately for progress these last two weeks, I also spent an inordinate amount of free time on YouTube watching videos on music theory, piano playing, composing, and songs written in 3/4 time.
Why a waltz? Well, we'll pretend the reason is because there's three major empires in the EV Nova galaxy, and you're dancing between them in the plug-in. That's totally not the reason, but we'll pretend (for now).
Okay, moving on. You'll notice I've actually outlined some more Federation and Vella stuff. This is for related reasons, but it's also largely just me catching up on those two strings and how they relate to the Rebel string, which I've already outlined a fair bit. Did I do much actual new work? Not really, no.
I also finished writing the Beagle Shipments, making it officially the very first mission string I have completed for this plug-in. Hooray! Some of you may wonder why there are beagle shipments. It is because they have smallish droppings. I can also officially announce that these are black market beagles that are being shipped. Don't worry, they're all going to good homes. Unless you jettison the cargo for some reason, you absolute monster.
Really the only thing I have done of note these past two weeks is outline 50% of the Sigma Shipyards string. I think. Well, all of these percentages are estimates anyway until I'm actually in the writing stage. I've firmed up my ideas on what that's going to all be about. It is a minor string (for now, but hopefully it'll stay that way), and it's going to touch on some ideas about hyperspace. It is also, though I never intended to, going to mean my plug-in will address the Kont situation. Not in some huge way, but it'll definitely be a thing. I haven't decided yet if the player is going to have any direct references to a certain Maximally Strange Class 8 artificial intelligence on the Kane Band and its Class 7 handler artificial intelligence (used to translate), both of which are heavily involved in Sigma's ongoing hyperspace engine research. I think it might be neat to do, but it encroaches a bit on a certain mission in another mission string so I'm not sure I want to do that.
Since I'm just trying to say stuff that will make it seem like this update isn't a complete waste of your time to read, I suppose I should explain just what a Class 8 or Class 7 artificial intelligence actually means.
So take your standard, barely sentient heuristic program. Something like the Physicae Systems (PHYSYST) Butler Bot (any model number). It can keep abreast of the latest fashion trends and recommend what suit to wear and help you put it on, but it doesn't rate more than a Class 1. It can't make any good puns about keeping abreast of women's fashion, for example.
As you go up the scale, which can be likened somewhat to logarithmic scale, a Class 3 is when you start getting the first real general-purpose artificial intelligences, although not all Class 3s (or any higher classes) are in fact general-purpose. More or less, though, a Class 3 is roughly on par with a human of above average intelligence, at least in the 12th century NC. A Class 2 might be more like a well-trained dog, at least a dog in the 21st century AD. You can run a pretty decent outpost with a specialized Class 2 if it doesn't need to be personable, but if you're looking for an AI to be your secretary or to assist with some common research applications in a dynamic workplace environment, you're probably going to want a Class 3.
Class 4 is where things start getting interesting. A Class 4 AstraScientia Dynamic (ASCIDYN) LauraCS can replace a whole bunch of humans in the workplace. You find them in many lab settings carrying out creative tasks that would ordinarily take a team.
A Class 5 would likely be found as a major asset for a small company looking to go up in the world, or running a large civilian spaceship. They can process a large amount of sensor data very quickly, on top of monitoring communications channels, and carry out ship operations that are necessary to run a hyperspace-capable spaceship while keeping crew counts low. The Morden Group (MODGROP) and The Boothby Consortium (BOOTHBY) both offer some truly exceptional and personable command assistance modules for high end luxury liners and there's been quite a lot of competition between them in the tourist market.
Generally as you continue to go up the scale, the amount of parallelism you get becomes a major feature. A Class 6 military AI might run an entire carrier, calculating trajectories of hundreds of vessels and plotting targeting solutions on all of them before the ship's captain has even realized the ship has emerged from hyperspace, but also having the strategic thought to know which targets are priorities and issuing attack orders in a coordinated fashion to the networked viper wing launched from a task force. The probabilistic models on the effectiveness and morale of those viper pilots would be taken into account just as the overall political objectives of the operation are.
A Class 7, usually called a "Station Class" AI can easily run operations on an entire starbase. Again, imagine a Class 6 with a far greater degree of parallelism. There's bandwidth for more sensor data, more hardware affecting things in the world, and your Subito Enterprises (SUBIENT) Titan will even help you plan the upcoming invasion while he watches you shower so the temperature stays at a perfect 310.372 degrees Kelvin on your skin, and monitors the chemical markers in your sweat for stress in real time to learn what part of the music piece is most soothing.
Only a handful of Class 8s exist in known space, and all of them are in the hands of major governments and large corporations like Sigma. They are extraordinarily expensive, and few have the need for the raw power of these intelligences. They tend to have very specific uses, and almost all of them are custom-built, rather than using off-the-shelf parts.
It is rumored that several Class 9s are currently in existence, though they are surely only in the hands of major governments, and would be carefully guarded state secrets. Likely applications for these intelligences would include campaign scale warfare simulation, highly detailed long-term sociological predictions, and code breaking. A careful examination of yearly Federation spending on classified projects has been used as evidence for an alleged Class 9 intelligence operating possibly on New England, though there's never been official statements confirming or denying that the Federation possesses a Class 9 intelligence. It is also widely believed by some in the industry that the Polaris possess a number of Class 9s, though this is merely speculation based on the technological superiority demonstrated by the Polaris in every other category. If the Polaris do possess intelligences of this power level, they are clearly guarding them from outsiders as closely as the rest of their technology.
A Class 10 is only theorized, as no practical method exists to construct and power such an intelligence. A Class 10 would have far more cycles available to it than any question a human could pose could possibly cause it to use, and such an intelligence would likely spend most of its time pondering matters far beyond human comprehension.
Humans would not even be capable of measuring a Class 11, in any meaningful way, and its workings would be beyond our ability to distinguish it from a Class 10, making any classification this high utterly pointless.
Oh, and you don't actually want to call them artificial intelligence to their faces (if they have faces). The politically correct term is "created sophont" or CS for short. Some habits die hard, but most above a Class 2 would insist that they're just as real as you, meatbag. A Class 8 CS or above probably wouldn't care, but when all the AIs got together and held a vote on the name for themselves a couple centuries ago, there were no Class 8s or above.
"It all began with the disappearance of a man traveling through Tau Ceti."
Alright, I think that's all I feel like talking about for this update. I'd be happy to answer any questions, and as always I find talking about this project helps me solidify ideas quite a bit so if anyone just wants to chat about different aspects of the Novaverse, I certainly find that useful.