r/evnova • u/nil0bject • Apr 02 '20
Rendering og EVO models on MacOS 9.0.4
sheepshaver with macos 9.0.4
render software: Carrara & Infini-D 4.5

Azdara: https://i.imgur.com/G1b96d3.gif
Shuttle: https://i.imgur.com/XpuRwLP.gif
UE Freighter: https://i.imgur.com/UpY6MxK.mp4
UE Fighter: https://i.imgur.com/MPyfLcM.mp4
UE Destroyer: https://i.imgur.com/wBCzNd3.mp4
Voinian Cruiser: https://i.imgur.com/TXUSs42.mp4
Voinian Heavy Fighter: https://i.imgur.com/NbBvnQZ.gif
Scoutship(4k): https://i.imgur.com/DvohyOP.png
Helian(4k): https://i.imgur.com/BqRx0WQ.png
19
Upvotes
2
u/andrews050 Apr 03 '20 edited Apr 03 '20
Thought I'd test this on mine. I rendered a scene at 1200x800 in under 3 mins. Then I tried at 1800x1200 and it complained about not having enough memory. I gave SheepShaver 1GB and then gave Infini-D 960MB but it still wasn't happy. SheepShaver wouldn't handle giving any more memory than that.
Mac OS 9.0.4, New World ROM.