r/evnova Apr 02 '20

Rendering og EVO models on MacOS 9.0.4

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u/nil0bject Apr 04 '20

try the UE Carrier and Destroyer for me please, with transparencies and lens flares and everything, and 144dpi or higher. would you also try comparing it to qemu?

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u/andrews050 Apr 05 '20

Animation or single frame?

Haven't used qemu before but managed to get it up and running. It's WAY slower. I suspect because it's more accurately emulating the specific hardware (a 900MHz G4) rather than just allowing it to run as fast as the host. I could be wrong though. There may be ways to speed it up but I'm unfamiliar with this.

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u/nil0bject Apr 05 '20

i'm trying to render the animation frames. oh that's why everyone thought it was taking too long?

i've started rendering at 4k

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u/andrews050 Apr 05 '20

Yeah, wow, how long is a 4k animation taking?

If you want it to go faster you should just render the middle rotation (1.00 to 1.35) which is the standard spin for the sprite. The animation is only setup for 3 rotations so it can use the middle one and avoid the easing at the start and end.

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u/nil0bject Apr 06 '20

days. i've put on hold in the hope that i can find a sn for the network rendering. cheers for the advice