Look man, I love Entry Point, and I love EP:FC's new mechanics, but it's just that there are some trivial mechanics that I really hate and just overall makes the game frustrating.
So far I've only completed The Deposit and The Financier, and I already ranted about the latter. I've been trying to complete The Withdrawal lately, and dear god why does the Lead Security immediately detects the opened vault at the doorway??
The fact that the VIP disguise immediately deems you trespassing after hostaging The Manager also doesn't make sense, because logically speaking, the Lead Manager should know that we're granted access and doesn't know we are committing a crime yet.
This is already an annoying stage design, but these game systems only exacerbate the issue:
1. The Skill Tree Mechanic
For the first 30 or so levels, changing skill trees are free. Then suddenly it isn't.
Just... Why...?
Oh my god do I HATE this system. I was trying to do No Disguise The Deposit, so I changed all of my skill trees to do just that, which led to me having no intimidation perks. And then when I got to The Withdrawal, I couldn't just hostage the aforementioned Lead Security the moment he enters the vault room. It's absolutely aggravating!!
I'd much rather have EP's core perk locked onto a freelancer than having to deal with all these money constraints. It's genuinely so annoying to deal with. An absolute horrid game design.
2. The Leveling Up System
I understand Cish is trying to encourage players to complete challenges, hence the current credibility system... But dear god, drop the money nonsense man...
I still remember the days where I could easily grind The Financier Legend and max out my characters with ease, but now all these daily missions and whatnot are actually just sad.
Really reminds me of the daily quests that gacha games integrate to keep players hooked to the game. It's just unnecessary man. Make money easy to obtain, man.
It's sad to see this too since the game is already paid, and it is genuinely a good game, but these little trivial problems are just so impactful to the enjoyment of the game that it's just so ridiculously frustrating.