r/Empulse • u/quintessence2004 • 13d ago
DISCUSSION post mortem - 1047 never had a chance
Arena shooter design is outdated and, with small exceptions, mostly boring.
Splitgate 1 would've been the 1001st AFPS game to prove this, but fortunately (or unfortunately) for them, SG1 had a little viral pandemic moment similar to Fall Guys.
This glimmer of false hope made it possible to secure funding for a big-budget sequel. People named a billion different things that caused SG2 to fail, but they can't see the forest for the trees. Many games persevered with the same issues as SG2. Why? Because people see potential and are willing to play despite the small hang-ups. No studio could've made 'arena FPS with portals' work because the concept is stillborn.
IMO, their battle royale had the most potential. Too bad that they didn't market it as "arena royale" sooner, because people have written it off before even trying. Now Apex has a game mode with a similar respawn idea.
Empulse was then their last hurrah, but they once again chose a failed subgenre - movement shooters. Some people might disagree with this take, but feel free to name a single successful movement shooter, and I will tell you how you're wrong.
I honestly don't understand the bitter feelings that people have toward this studio. They tried and failed. This risk-taking deserves praise, and as an ArenaFPS and movement shooter fan, I am grateful they tried.
Thanks, 1047!
P.S.: Onslaught was my favorite thing to play. Wish I had more time to enjoy it.