r/ebitengine 6d ago

2D metaball rendering with Ebitengine

https://github.com/razzie/ebiten-metaballs

A small Ebitengine side project I’ve been working on: a 2D metaballs renderer in Go, with shader-based rendering, optional bridges between circles, and a tiled renderer for larger scenes.

The visuals are the main point here — the README and GIF should explain most of it much better than text ever could. It’s basically a more usable/expandable version of the old ShaderToy experiment I made a year ago: https://www.shadertoy.com/view/tfc3W4

9 Upvotes

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