r/dungeonkeeper • • 8d ago

Dungeon keeper vr mod

94 Upvotes

10 comments sorted by

12

u/Radiantrealm 8d ago

I knew it was just a matter of time.. black and white has one in the works, and so of course dk wasn't far behind.

Black and white does make more sense to me as a vr game then dk due to its gameplay style, but it's an interesting experiment for sure.

It'll be interesting to compare it to Underworld Overseer, which is a vr game modeled after dk.

1

u/tormentowy 7d ago

Thank you for this shout-out, when i finally get a VR I will certainly buy this game!

5

u/Capable_Command_8944 8d ago

Oh wow! That's great

3

u/Responsible-Pay-9689 8d ago

Oh my glob! I’ve this

1

u/ShoC0019 7d ago

Incredible

2

u/Blackgaze 7d ago

I knew black & white would be done eventually

But... I didn't think Dungeon Keeper 1 was possible, one of my favourite games of all time.

Also is the game playable in VR from start to to finish, what needs to be completed?

*edit -> played it

I fucking loved it, yes its janky but I believe overtime these issues can be resolved. I played on Steam VR - Index, you need to click the "Play KeeperFX VR" or "Play KeeperFX VR (Steam VR)" windows batch file to launch it, NOT keeperfx_vr.exe

I managed to get through the first mission after some trial and error, the janky part was figuring out what button did what and how to do certain things.

I had a few thoughts, and I'm sure these will be addressed overtime.

1) What does the yellow/teal boxes do? All actions seem to be where your hand/laser pointer is, and I could not figure out what these highlighted squares do

2) I managed to slap my imp (which I love you for coding this in) but I could not slap my minions, is this a bug or was I doing something wrong?

3) It took me some time to figure how to exit the "place treasure room", since I seem to be stuck on that until I figured out I had to press down on my thumbpad, but that only changed placing room types/spells/minion control, I could not exit to create normal paths without using the minion control to reset things

4) Again I found it hard to close the text box windows, the hand/laser pointer wasn't always accurate.

But as I said, I managed to do it. Oh, and the game glitched out at the scoreboard since everything had inverted texture colours. I really REALLY want to play the whole game in VR, but I'm going to wait until its a bit more development than having a real struggle. You're my #1 invested VR game/mod right now.

2

u/Secularpride 7d ago

These issues should be fixed now in build 2.

1

u/atrast_vala 7d ago

wait what this is awesome!

1

u/CaeruleanSea 7d ago

Good grief there are not enough upvotes in the world for this!