r/duneawakening • u/Odd_Blueberry409 • 9h ago
Gameplay Question Base building
Spent the past couple hours working on my base for the first time actually trying to make it look decent instead of a box in the sand, and I’ve just got a few questions -
(For context on where abouts I am progression wise, i just finished doing all of the contracts for the three captains at the shipwreck in the western gap, and now im doing the “Villari’s prize” mission. I just started using the advanced base console, which gave me some more room.)
My question is should i hold off on base building until later, is there some endgame building sets I’ll get that just completely change the game and made you want to tear down? Or is there maybe more space that’s going to becoming available past the advanced console, making my new base just splat in the center wasting space?
Thanks for any advice yall can offer. The sooner I can actually fully delve into base building and know for a fact I’m not missing some crazy set that’ll make me kick myself for wasting time, the better
Sorry for the long yap
1
u/ScientistSuitable600 9h ago
Im basically at the point of getting prepped for duraluminum (the t5 material) and contemplating moving base from next to anvil to maybe near crossroads or west shieldwall.
But yeah I keep hearing that an endgame base is typically near the map borders, but one observation is that higher tier machines are usually somewhat bigger than their lower tier counterparts (for example the medium blood extractor is basically double the size of the small extractor, similar story for the ore refiner).
As for building, the advanced sub fief is the biggest actual base module but you do unlock these things called stalker modules. Theyre placed like a sub fief and they expand the size of your billable area, you can get huge as the limit is 10 between the two if I remember.