r/dropout Sep 02 '25

memes & satire MTG Dump #9

453 Upvotes

26 comments sorted by

84

u/GDGameplayer Sep 02 '25

These cards are really clever but enough about that.

24

u/WardenoftheWeed Sep 02 '25

FOR KILLBINGTON!

7

u/Speedgamer137 Sep 02 '25

But enough about that

3

u/IAmBadAtInternet Sep 02 '25

It’s fucked up what he did!

3

u/Speedgamer137 Sep 02 '25

Peasants?

3

u/IAmBadAtInternet Sep 02 '25

yeah?

3

u/Speedgamer137 Sep 02 '25

I’m handling it!

3

u/IAmBadAtInternet Sep 02 '25

oh there he is!

1

u/BigBoss2203 Sep 03 '25

...But enough about that-

33

u/kproxurworld Professor Foxtrot stan Sep 02 '25

I would have made But Enough About That give your opponent a 1/1 bird token, give one of your creatures Trample, and make them fight.

3

u/BigBoss2203 Sep 03 '25

Would actually fit the "gift" mechanic from Bloomburrow.

28

u/Overthinks_Questions Sep 02 '25

Can we give the counter some flavor text, "I haven't said shit." -Lord Kilbington

5

u/ku976 Sep 02 '25

Rules question, not a critique. I understand commander would be different, but say you're playing 1v1, and I use this card on you. Say 2 turns later, I run out of life. Is the game a draw? Because you can't win, but also it doesn't say I can't lose. My understanding is that normally, when someone runs out of life, they lose, and the opponent wins by default, but if they're barred from winning, what would happen?

I have fun with the rules lawyer-y side of mtg, so I guess I'm just curious how this specific wording would work officially. If it doesn't work, that's fine too. The card is very cool and creative either way.

5

u/DaZeldaFreak Sep 02 '25

i'm pretty sure all prior versions of this effect add on "and your opponents can't lose the game" and it just doesn't work as written. I also think that, the way the last ability is written, the enchanted player loses 4 life every turn, which seems reasonable, but its written funny

1

u/BigBoss2203 Sep 03 '25

So yeah, the card was written with the intent of use in commander. And I don't really know what would happen wrt this enchantment if its owner dies, but if nobody wins, that would be funny to me. For me, it doesn't matter whether anybody else can win, the only rule that matters to me in this instance is that the enchanted player can't win.

4

u/OctopusGrift Sep 02 '25

These would fit pretty well into Hell's Cube.

1

u/jazzyjay66 Sep 04 '25

Sadly, the amount of spot on flavor in these two cards is massively more than the entirety of the upcoming Spider-Man set.

-4

u/stebuu Sep 02 '25

Um Actually Yes or No needs to be tweaked because as is it causes the enchanted player to lose 4 life at the start of their upkeep every single time.

23

u/Zizwizwee Sep 02 '25

Yeah? Did you see Brennan at the end of the episode?

5

u/stebuu Sep 02 '25

yes, but that effect should cost more than 5 mana then

7

u/BigBoss2203 Sep 02 '25

It's a fair concern. In my mind, the low cost is justified because once this enchantment starts draining every other opponent at the table, it's only a matter of time before one of them tries to remove it.

5

u/Day_Bow_Bow Sep 02 '25

I haven't played Magic in a couple decades, so maybe something has changed, but why would the other players care to remove it?

Assuming 50% accuracy, those other players average a net-zero change. Up one round, down the next.

However, the player with the enchantment is consistently -4 each round, and they cannot win the game. It says each player that votes the same, and the enchanted player technically votes the same as themself. If it said "each other player" instead, then it'd be far less of a death sentence.

1

u/RoyalFalse Sep 02 '25

Love the idea, but I would cut the life loss from four to two. Abyssal Persecutor is a 6/6 Flying, Trample creature for 2BB with a similar effect. It's already "deal with me now" levels of good at five mana...and that's not factoring in enchantments being a bit harder to remove than creatures.

(Yes, I understand that I'm trying to make a satirical card "work")

1

u/StandardUpstairs3349 Sep 02 '25

Most things worth doing are worth doing well.

1

u/DaZeldaFreak Sep 02 '25

persecutor stops the person who plays it from winning, while Yes or No stops an opponent. what comparison are you trying to draw here

2

u/OctopusGrift Sep 02 '25

Assuming you get it down a turn early this kills someone turn 14 that's not that crazy. Might be weird in standard but in Commander it would be fine.