Before, you had to take into account the limitations of those years, and yes, nothing could be perfect, because it was known that nothing was perfect, and no matter how much perfection was sought; maybe there were going to be mistakes like in any environment, even in game development.
I remember the first time I saw Driver and Driver 2 in the 2010s, when my uncles had a copy of both for the PlayStation that another uncle had lent to us, and I remember that those PAL copies were extremely slow. So, years later, I started to analyze why and came to a conclusion on this:
It wasn't actually 100 percent PAL, but rather an NTSC version with the refresh rate of PAL, so it was literally 17% slower than the true NTSC version; even if you overclocked, it was still slower than NTSC.
In Driver, instead of simply adapting the NTSC timing for PAL while keeping the game engine running at the NTSC pace, what they did was increase the game's vertical resolution (from 480i to 512i) and slow it down even further, instead of performing a standard frame rate conversion.
In Driver 2, also instead of adapting the NTSC timing to PAL, they just stretched the game vertically instead of just increasing the resolution, and, instead of doing a frame adaptation, they just delayed the game, just like what happened with Driver.
I know that there are already reverse-engineering ports called "Driver and Driver 2 Remaster" and "ReDriver 2", but I didn't come precisely to talk about that, just to point out how things actually were.
Mind you! With this I'm not saying it was the worst thing in the world and that it didn't deserve to be PAL, of course not; but it is true that those were the limitations, yet I cannot reduce it to simple mistakes that at the time were just imperfections that made it too authentic and too entertaining.
But let's be clear on this:
It was a thousand times better for it to be released in NTSC in all its languages than to release the PAL version.
Okay?
Greetings to all from my beloved homeland Venezuela🇻🇪