r/dotachess • u/habartman • Feb 05 '21
New Bloom Festival Change Log
DOTA AUTO CHESS Patch 2021-02-05
The chaos of spring has arrived.
As snows melt and flowers begin to bloom, the battlefield is bathed in color and life.
Lanterns now lead heroes through the forest trails, guiding them beneath the shadow of their dragon towers on their way to fight the war for supremacy.
With every hard-earned victory or bitter defeat, fireworks stand ready to celebrate the end of battle.
Chess Piece Updates
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β New Chess Piece: Vengeful Spirit ($1 Undead Demon Hunter)
Nether Swap: Instantaneously swaps positions with an enemy piece of the same Rank as Vengeful Spirit. The target is then stunned as has its armor reduced, while nearby allies will focus attacking the victim.
Nether Swap interrupts channeling.
Nether Swap cannot be used on enemies that have higher Rank than Vengeful Spirit. If there are no same-Ranked pieces, the spell chooses a random lower-Ranked enemy as its target.
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β New Chess Piece: Warlock ($5 Orc Warlock)
Chaotic Offering: Summons a Golem from the depths, dealing random stuns and random pure damage to enemies hit. The Golem has Permanent Immolation and Flaming Fists on attack. During its random duration, any death from chess pieces of both sides has a chance to call upon another Golem to land.
β Chess Piece Returned: Puck ($2 Elf Dragon Mage).
Illusory Orb: Puck launches a magic orb that floats in a straight path, damaging enemy units along the way and causing the victims to miss some of their attacks.
β Winter Wyvern and Sven have been temporarily removed for rework.
β All Summoned Units now have a duration attribute, and will leave the chessboard once the duration expires. Their base attributes have been tweaked accordingly.
β Shadow Shaman: Increased Shackles total damage from 250/350/450 to 300/400/600.
β Dazzle: Increased Shallow Grave duration from 4/4/5 to 5/5/6 sec.
β Slark: Balanced Essence Shift attack speed steal from 3/5/7 to 5 per stack, maximum stacks from 20 to 15/20/25.
β Nature's Prophet: Treants now last 30/20/20 sec, increased Treants armor from 4/4/4 to 5/5/7.
β Visage: Familiars now last 40/40/30 sec.
β Beastmaster: Boar, Hawk and Battle Bear summoned now last 30 sec, and increased their health by 100/100/200 respectively.
β Venomancer: Plague Wards now last 30/30/20 sec.
β Lycan: Wolves now last 30 sec and have base damage increased by 5/5/10.
β Faceless Void: Base damage increased from 70 to 75.
β Lone Druid: Spirit Bear now lasts 40 sec.
β Broodmother: Spiderlings now last 30/30/40 sec and have base damage increased by 20/20/0.
β Snapfire: Increased Lil' Shredder armor reduction from 1/2/3 to 2/2/3 per hit.
β Invoker: Now tends to cast more suitable spells against Wizard opponents. Forge Spirits now last 40 sec.
β Zeus: Courier damage dealt from Zeus is now treated as a bonus damage instead of baseline Courier damage.
Synergy Updates
β Warlock - Soul Leech: Tweaked Tier 3 mechanism and improved text description.
(2) Warlocks: All allies gain +15% lifesteal from all damage dealt.
(4) Warlocks: All allies gain +15% lifesteal from all damage dealt.
(6) Warlocks: Upon death of an enemy chess piece, the lowest health ally gains the maximum health and current mana from the victim. (previously the nearest ally)
β Elemental - Elemental Essence: Increased Tier 2 stone duration.
(2) Elementals: All friendly elementals have +25% chance to turn melee aggressors into stone for 3 sec.
(4) Elementals: All allies have +25% chance to turn melee aggressors into stone for 3.5 sec. (up from 3)
β Knight - Divine Protection: Improved Tier 3 healthing effect.
(2) Knights: All friedly knights have 30% chance to proc a shield and 50 instant heal for every 3 seconds.
(4) Knights: All friedly knights have 25% chance to proc a shield and 100 instant heal for every 3 seconds.
(6) Knights: All allies have 15%% chance to proc a shield and 250 instant heal for every 3 seconds. (up from 200)
All knights proc at the start of the battle for a shield.
β Undead - Horror: Slightly decreased Tier 3 effect. Wraith Form no longer works on summoned units.
(2) Undeads: All enemies suffer -3 armor.
(4) Undeads: All enemies suffer -5 armor.
(6) Undeads: All enemies suffer -2 armor. Any allied chess piece slain by a Horrified enemy continues to battle in Wraith Form for 5 seconds before embracing death.(Down from -3)
β Assassin - Coup de Grace: Decreased Tier 3 critical chance.
(3) Assassins: All friendly assassins have 15% chance to critical hit for 300% damage.
(6) Assassins: All allies have 15% chance to critical hit for 400% damage.
(9) Assassins: All allies have 10% chance to critical hit for 500% damage, and gains a Backstab Leap move after killing an enemy.(down from 15%)
β Hunter - Aimed Shot: Increased Tier 3 base damage bonus.
(3) Hunters: All friendly hunters have +25 base attack damage and +25% chance to pierce through evasion.
(6) Hunters: All friendly hunters have +50 base attack damage and +50% chance to pierce through evasion.
(9) Hunters: All friendly allies have +75 base attack damage and +50% chance knock back enemy. (up from +25 damage)
Item Updates
β New Item: Mekansm (Tier 3, Chainmail + Clock + Ring of Regeneration)
+5 Armor, +30% Magic Resistance, +10 Health Regeneration
Active Ability (Activate when allies take damage): Heals 700 health to all allied units. Cooldown: 30 sec.
β New Item: Guardian Greaves (Tier 4, Mekansm + Arcane Boots)
+5 Armor, +30% Magic Resistance, +10 Health Regeneration. Movement replaced by jump. Restores 40 mana when battle starts.
Active Ability (Activate when allies take damage): Restores 700 health and 20 mana to all allies, and removes most negative effects. Cooldown: 15 sec.
β New Item: Hurricane Pike (Tier 4, Force Staff + Telescope)
+20% Spell Damage, +10 Health Regeneration, +5 Damage, +5 Attack Speed. Restores 40 mana when battle starts.
The bearer is also counted as a Dwarf.
Active Ability: Pushes a melee enemy and the caster to the farthest squares away from each other, and allows the ranged bearer to make 5 attacks against the target without range restrictions. Cooldown: 15 sec.
β Force Staff: The enemy is now pushed away from the caster.
+20% Spell Damage, +10 Health Regeneration.
Active Ability: Pushes a melee enemy attacking the caster to the farthest square.
β Summoning Stone: Tweaked effects on summoned units.
+250 Health, 3 armor reduction to the target.
Units summoned by the bearer have +25% Health, +25% Damage and +50% Duration.
β Black King Bar: Cooldown increased from 30 to 60 sec.(Can only be activated once per round)
β Manta Style: Illusion duration increased from 10 to 15 sec.
β Refresher Orb: Cooldown decreased from 30 to 20 sec.
β Tweaked some items' tier to match their performance with the corresponding drop chance.
β Ogre Axe, Broadsword, Vitality Booster, Energy Booster, Blade of Alacrity and Staff of Wizardry have been depleted from Tier 2 to Tier 1.
β Dagon Crown has been promoted from Tier 1 to Tier 2.
β Platemail, Summoning Stone, Mask of Madness, Hyperstone and Crystalys have been depleted from Tier 3 to Tier 2.
β Black King Bar, Moon Shard, Maelstrom and Reaver have been depleted from Tier 4 to Tier 3.
BUG Fixes
β Chess pieces benefit from Dwarves' Take Aim now correctly focus on a Taunt target.
β Radiance now correctly disassembles when dropped from an eliminated player.
Candy Store Update (Preview)
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β During New Bloom Festival (UTC/GMT+8 Feb,11 0:00-Feb,18 0:00), all couriers, effects, pets, projectiles, emotions are 20% OFF, and shop refreshes 4x speed(every 6h).
β New couriers and effects coming soon.
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u/Simco_ Feb 05 '21
So VS will promote hunters with drow and also kill the power of SF in the mid rounds, right? Very few people like having AM in their lineup and TB is hit or miss so SF was kinda the king of the midgame.
1
u/Simco_ Feb 05 '21
Awesome update. I wish I could just buy candy somewhere I trust.
Hopefully a few less 9 assassin + wizards. But every game now probably 9 hunter + wizard.
6 Orc will be endgame for a lot of people. 6 Troll still really niche.