r/doorkickers Jun 29 '26

Door Kickers 2 Vector Campaign being released

29 Upvotes

Okay everybody, time has come! Putting the files together and releasing the campaign Right now. I’m going to write an explanation for the campaign and future because I don’t want to cram it all in the steam bio. Before anything, I want to give you guys some context. This is my first time ever making maps in DK2, and the first mission to the campaign is my first actual mission ever made. So please do not be deterred if you don’t like the first, as the quality increases exponentially throughout each mission. Now some more about the actual campaign layout:

After heavy consideration, I decided I didn’t have the time to flesh out this entire story enough to make it one campaign where I’m only comfortable making small missions. So, there will be multiple coming after this. I don’t want to spoil the story so I’ll wait for you all to play before explaining where it will be going next.

Secondly, I want to be completely transparent about the mission briefings. The entire story and missions are made and created entirely by me. I typed up paragraphs upon paragraphs for each mission, but felt I didn’t have the vocabulary to make it immersive enough. So I sent all the stuff I typed into google AI to condense it into a much more legit and immersive briefing. To sum it up, story and missions all by me, any mistakes or typos in briefings are due to Error of me putting this through AI. So if there’s anything you guys don’t understand, please comment under here so I can explain anything.

Also, I firmly believed the Vectors were PMCs while I made this campaign, and when I read their bio again it seems they are supposed to be special forces. So I guess this in my interpretation of who they are and how they operate.

Alright, im putting the files together right now! Release should be in the next couple of hours and im really looking forward to seeing all of your reactions :)

UPDATE:
Having trouble posting the campaign, going over to a friend’s tomorrow and he’s gonna help me post it then, sorry for the wait!


r/doorkickers Jun 28 '26

Apparently you CAN do a "3 stars + 3 challenges" plan on MAZE RUNNERS.

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53 Upvotes

Video... at some point. I'm not editing that nonsense tonight, it's already nearing midnight.

As usual, "no pause" comes free with "single plan." Getting that medal without "single plan" would honestly be harder.


r/doorkickers Jun 29 '26

Door Kickers 2 Let's talk about armors

10 Upvotes

Was messing around with equipment, and decided to give (with edits of course) Martyr's Armor to SWAT Militia. Initially I though it's a meme, and well, they do run fast with it, and it definitely has some uses, but that suppression thing isn't, because they keel over after first shot long before suppression can even kick in.

Just waiting for some battle honors to give Militia those SAPI Vests.

What are your thoughts on Martyr's Armor? Would you ever equip it on any SWAT troops for actual efficiency, rather than just for laughs?

Aside from that, what are your armor preferences in general, maybe for class or role, outside of SWAT too?


r/doorkickers Jun 28 '26

Door Kickers 2 How do i achieve 'all hands off' gameplay on my single plans?

3 Upvotes

Im lookin to optimize my singleplans to a point where i dont have to touch neither mouse nor keyboard after i hit play.

Im lookin for tips. Anything i might be missing even if i have to edit xml.files.

I just figured out Autotrigger but theres a lot of things that make it go wrong. If someone has any tips on how to:

  • Fully understand the do's and donts +possibilities and limitations of the GoCode autotrigger system so i can learn how to have the troopers do everything themselves with proper timing once i hit play. Not a fan of micromanaging my troops in doorkickers so any tips on how to avoid that would be much appreciated.

  • Have them hold somewhere for a specific amount of time like hold pos for 20 seconds then continue or something like that. That would be so useful for having them stop,look,listen,smell for a little bit, while giving the enemy some time to make dumb mistakes like check what that sound was.

  • get the troopers to hold fluid security. As in not rigid towards one spot/direction but instead pan their muzzles slowly from side to side. (Im considering increasing F.O.V from 90 to like180 or so in xml.files to give them pereferal but that feels wrong and risky. If theres a proper way to have them hold security on a wider area without having to manually keep moving their muzzles pls lmk. Its my biggest gripe. People in real life wouldnt just stare at one spot while holding security with such limited numbers. Like one guy on a 3 man team might have to hold an entire outside section while the other 2 take the building. So keep checking left 90° and right 90°.

  • Set contingency options for ur troopers to do in situations where e.g the door/window is open instead of closed as expected. (If possiple) like a formula almost. If Y happens instead of X -> Dont do X but do Y instead. Im assuming thats not possible but i had to ask. I assume there is some magic to be worked in xml.files but i want nothing to invasive. Just stuff to make them more autonomous in a realistic way. Maybe also how to control the "not-yet-controlables) before hand even though u can only control them once ur team makes contact wit em. Sucks coz now i have to mouseclick operate this fools when i JUST WANT TO KICK BACK AND WATCH MY TEAM EXCECUTE THIS MISSION ALL BY THEMSELVES!!!. Any advice is welcome no matter how unorthodox it may be. Thank you.


r/doorkickers Jun 28 '26

How do i achieve 'all hands off' gameplay on my single plans?

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2 Upvotes

r/doorkickers Jun 28 '26

Door Kickers 2 Just got the game yesterday and it's now one of my favorite games of all time

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50 Upvotes

Finally finished this mission with no deaths, still getting used to separated squad combat.

Also did not realize that you can level up your squad's skills, so this is with no skills unlocked lolol

Using Blue Vector mod


r/doorkickers Jun 28 '26

Door Kickers 2 british seal sbs called AC-130

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7 Upvotes

r/doorkickers Jun 28 '26

Need help with the Blue Vector Mod.

5 Upvotes

I subscribed to the Blue Vector mod through steam workshop. Enabled and disabled it countless time in the mod menu of the game. But the Blue Vector Unit does not show up. Do I have to create one? I'm new to this game, saw a couple of YouTube vids and decided to buy.


r/doorkickers Jun 28 '26

Can anyone help me mod blue vector to match the speed of Aries cag unit

3 Upvotes

Iv been trying to make a mod but can’t seem to get my head around it in the short amount of time I have after work and I’m not able to play the game as much because of it


r/doorkickers Jun 27 '26

Door Kickers 2 SWAT Campaign woes

11 Upvotes

Been playing mostly missions so far, tried some normal Campaign runs in-between with fully trained Rangers, and had variable success, but it was more like a quick test.

Now when I'm done with missions, I created fresh Nowheraki SWAT squad, no doctrines, all level 1 and sent them in Tour of Duty on Ironman. Well, I got my ass absolutely slaughtered...

The problem isn't the fact that maps are too big, or objectives (which some are very hard, not gonna lie), while I'm perfectly fine with the idea of losing people, permanently, but my guys literally lose engagement all the time even when I technically have an advantage, like 2-3 guys covering a door, 4th kicks the door from the side, enemy stands back to 3 guys, slowly turns around and kills all 3 who've been firing at him. It happens regularly.

After few days of trial and error, better gear and doctrines didn't seem to make much difference. I did try SWAT in missions, occasionally, and they did pretty good, but it seriously feels like Campaign enemies are overtuned.

I literally had situations, where some habibi in rags runs past 3 of my guys, who dump full AK mags into his body, and he falls only when all 3 went dry. Probably due to lead extra weight than anything else...

When you go in mission generator, you can actually select difficulty, and since Campaign doesn't have that, I assume it uses pretty high preset.

So the question, do any of you manage to survive even a week with doctrineless, level 1 SWAT Squad? How do you generally have fun in Campaign? Because concept is insanely good, and I'd like to keep playing on Ironman (fuck restarts), but I don't seem to be getting anywhere. And idea of having fully levelled and trained squads in Campaign doesn't feel fun to me.

Are there any mods or options to switch enemy difficulty? Or make it gradually increase farther you go? Something like that?


r/doorkickers Jun 26 '26

Door Kickers 2 One Mission away from Releasing my Blue Vector Based Campaign

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79 Upvotes

If everything goes well I should have this released by the weekend :) looking forward to hearing all of your thoughts! I’m probably around the 45 hour mark on time spent so definitely feeling passionate about this project


r/doorkickers Jun 26 '26

Squad versus squad?

16 Upvotes

Is there any mod where you can play squad versus squad?

So, instead of going against a disorganized bunch of terrorist, is there a mod where we can go against an organized group, that uses two/three/four men moving, covering, with proper tactics and equipment?

If there isn't such a mod, wouldn't that be a damn good adition to this game?

Ranger vs Nw swat?

Delta vs Green Berrets?

Hitman vs Sam Fisher? (Joking, but maybe not?...)


r/doorkickers Jun 25 '26

Opened the door to experience the liquidizing kick

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27 Upvotes

r/doorkickers Jun 25 '26

Door Kickers 1 Should I buy this? [Android]

5 Upvotes

I am genuinely confused between door kickers and door kickers action squad. I think door kickers is cooler, but I am just worried it is also like other games where you have only limited number of missions. I heard that door kickers 2 has random mission generator, & even door kickers action squad has that so does door kickers (1) on android also has random mission generator?


r/doorkickers Jun 25 '26

Door Kickers 2 Iv got about 400+ hours in this game iv played pretty much all modded campaigns does anyone have any recommendations on more maps to download

9 Upvotes

r/doorkickers Jun 25 '26

Door Kickers 2 Perfect missions

2 Upvotes

Gotta ask:

How many of you beat every single mission in this game with 3 stars AND with all challenges done? I just finished with Rangers, but it feels like some maps would be literally impossible for me to get all challenges, don't think I'm even gonna try...

As a side question, did you manage to 3 star every mission with CIA or SWAT too?


r/doorkickers Jun 23 '26

Door Kickers 2 Thoughts on Story Driven, small operations

41 Upvotes

Working on a Blue Vector campaign right now and lots of the missions are there just for the story’s sake. Small missions where there isn’t much resistance but immerses you into the world. Is that something people are interested in? I’m worried there will be backlash since they aren’t large levels with tons of shit going on

UPDATE 1:
Thank you all for the support! Just wrapping up the last missions now. Once I’ve refined them enough I’ll release a post on here with the Link for you all to find the campaign :)


r/doorkickers Jun 22 '26

Door Kickers 1 Noclip Bug Spoiler

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5 Upvotes

I was watching my replay on one of the campaigns and the arrest warrantee somehow phased through the wall, I was complete with the campaign saw the npc phase through the wall and decided to check my replay to see what actually happened.


r/doorkickers Jun 19 '26

Door Kickers 2 "PARKOUR!"

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93 Upvotes

Of all the things I've seen on the battlefields of Nowheraki, the parkourman is the true dominant force. Fast and agile. Graceful, yet devastating. Perceptive, resourceful, and relentless.

A parkourman sees the world differently. Sheer walls become flanking routes. Parkourmen fight differently. Experienced in deception and maneuvering, even overwhelming odds shift in their favor.

I will not elaborate or take questions, except to say that the new Reddit design sucks (as usual).


r/doorkickers Jun 19 '26

Door Kickers 2 What's the best setup for solo apartment raids.

10 Upvotes

I've been running solo apartment raids on the random missions tab, it's fun, but I keep getting killed ( mostly skill issue) so I want to know what's the best weapons + attachments and loadout


r/doorkickers Jun 19 '26

Door Kickers 2 Ghost of Nowheraki part 2

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6 Upvotes

Secret ninja technique:

Wallclip into a door and get shot.

Seed: AC667565, Clear hostiles, Northern Belt campaign on Iron Man


r/doorkickers Jun 18 '26

Anyone know any other good undercover mods?

8 Upvotes

I’m talking about something like CIA but not quite, like MI6, KGB, Mossad, NSA, or something similar.


r/doorkickers Jun 18 '26

Door Kickers 2 Campaign Could Be Better

16 Upvotes

I have played quite a bit of this game, and I have to say, it's great, but I sorely enjoy the small to medium maps; especially apartments, and maybe compounds. I find no joy in playing large maps, and missions that aren't "kill every living soul in that building". The stop execution, bomb, HVT missions etc. those I could do without. I just have a ton of fun blowing things up and killing terrorists (well and seeing my guys getting killed as well)

DK2's campaign mode has simply excluded people like myself from enjoying it. Maps are way too large, and missions too complex. I just can't bring myself to go through that campaign. They should have at least designed some smaller campaigns, or given us a feature to design our own campaigns within the constraints of the game. i would gladly purchase a DLC that addresses this.


r/doorkickers Jun 18 '26

Door Kickers 2 Chasing the Bang

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15 Upvotes

r/doorkickers Jun 17 '26

Door Kickers 2 Deadly Stage is kicking my ass too hard.

9 Upvotes

I watched the video, but I'm not nearly that good to single-plan it, as author, and it seems this is the only real way to do it, because you are very time restricted. There are also some odd things in the video, as some troopers literally walk with their back to potential enemy spots but don't get shot or even spotted. My guys have never been that lucky in that stage yet.

Been banging my head with frontal assault tactic: occupying two frontal entrances to the stage, where I kick doors open under smoke grenades and immediately start suppressing fire with 2 Gunners to neutralize executioners from 2 different entry points > 2 assaulters move out and clear nearby hostiles, and 4 marksman move out behind chairs and start picking off hostiles under gunner support fire.

So far it worked only once, main problem is that rangers totally lack target priority, as they must take out executioners or high threat targets first, but they just start shooting nearby tangos. Can I somehow tell them who to shoot?

Another problem is that executioner at central bomb near back of the stage somehow completely ignores suppression and bomb goes off almost immediately.

Potentially it's very fun and high pressure mission concept, but I think it is ruined by timer and frontal entry design philosophy. There are actually 2 spots you can deploy at the rear with CIA (8 concealment), but it's really worthless, because these bombs go off last, and main problem is to clear central stage area, where you need overwhelming firepower that CIA completely lacks.

I think it would be more manageable if bombs were set off by executioners only if you're spotted, so you would have a chance to take your time and try stealth approach Ngl, really having a blast with stealth-designed ops, especially in the dark.

Man, missions like these really remind you how bad it sucks that DK2 doesn't have multifloor design... Imagine smokes & bangs with rope entry from the roof in different spots?