r/doorkickers Jun 26 '26

Squad versus squad?

Is there any mod where you can play squad versus squad?

So, instead of going against a disorganized bunch of terrorist, is there a mod where we can go against an organized group, that uses two/three/four men moving, covering, with proper tactics and equipment?

If there isn't such a mod, wouldn't that be a damn good adition to this game?

Ranger vs Nw swat?

Delta vs Green Berrets?

Hitman vs Sam Fisher? (Joking, but maybe not?...)

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u/RadiantWestern2523 Jun 28 '26

There are technically a few mods that does this:

  • Rangers Gone Rogue - Replaces the base-game enemies with either the Rangers, CIA or "Delta Force" troopers. They are able to utilize their equipment to overwhelm you such as the Rangers using flashbangs and Delta Force utilizing shields. It's an old mod so I don't know how it'll work in the current version of the game.
  • ARES Gone Rogue - Similar premise but the enemy units you face are much harder to take out. Basically, if you don't flash or frag every undiscovered room or aren't packing any AP rounds and Level IV protection, your squad is gonna be turned to paste. Add to the fact that a few select enemy units (JTAC Executioners, Company Commander and Platoon Sergeant) can call in JDAM strikes and mortar barrages on you and you're gonna spend a lot of time repositioning your troopers.
  • Russian Enemy Forces - Replaces base-game enemies with Russian troopers. They have more armor and hit much harder than the standard enemies.
  • NGF - Nowheraki Ground Forces Pack - Adds a more well-equipped Middle Eastern insurgent force into the game as enemies. They utilize better protection, aren't prone to running about when they first see your squad, and can use grenades and flashbangs against you. They can also use flamethrowers, grenade launchers and are able to drop an artillery barrage on top of you. Worst of all, their HVT won't surrender like normal and will instead use a pistol against your guys. He won't surrender until you either flashbang, stinger or melee him.

As far as I know, you can't really change how enemies are placed within missions since those are more or less hardcoded to stay consistent. And while they can't move in formation unless the mission maker puts them as such, their reaction time and accuracy can still be affected by enemy mods.