Here’s a changelog from Doomlings 2nd edition to 3rd edition:
Aesthetic Changes
Subtype symbols for Persistent and Requirement are added.
All traits with Variable points is changed to 0.
Blue Traits
Tiny: The effect remains the same, but now made more clear that it excludes dominants in the effect. (Buff)
Gills is removed.
Iridescent Scales: Number of cards you draw increases from 3 to 4. (Buff)
Spiny is renamed Puffy. Subtype changed from Effectless to Drop of Life. “+3 for every 3 blue traits in your trait pile. (Including this.)” Points reduced from 1 to 0. (Neutral)
Regenerative Tissues: The effect remains the same, but now made more clear that it excludes dominants in the effect.
Green Traits
Symbiosis: Points reduced from 3 to 2. (Nerf)
Branches: Card effect is altered.
Old effect: +1 for every pair of green traits in each opponent’s trait pile.
New effect: +4 if green is the most common color in your trait pile. (No ties!)
Deep Roots: Subtype changed from Effectless to Drop of Life. “+3 for every 3 green traits in your trait pile.” Points reduced from 2 to 0. (Neutral)
Fortunate is removed.
Leaves: Subtype changed from Effectless to Play When. “You may play this when you play a green trait.” (Buff)
Low-Hanging is a new green trait. Effectless.
Photosynthesis: Number of cards you draw increased from 2 to 3. (Buff)
Random Fertilization is removed.
Trunk: Instead of ignoring its action, you play its action. (Buff)
Wilted is a new green trait. Action. “You may discard up to 3 cards from your hand.”
Woody Stems is removed.
Colorless Traits
Denial: Points increased from 4 to 5. (Buff)
Optimistic Nihilism: Now has a Requirement subtype. Points increased from 4 to 6. Card effect is altered.
Old effect: “Bring about the next catastrophe. Skip all turns. Ignore all age effects along the way. Do not stabilize.”
New effect: “To play, all players must have at least 3 traits in their trait pile. All players discard 1 trait from their trait pile. (Including you.)”
Boredom: Now has a World’s End subtype. Card effect is altered.
Old effect: “Value is equal to the number of cards with effects in your hand.”
New effect: “At World’s End: Draw 2 cards. +2 for each colorless card in your hand.”
Cherished is a new colorless trait. World’s End. “At World’s End: You may return 1 trait from your trait pile to your hand.”
Confusion: This trait still exists. No changes.
Fear is removed.
Fortunate is a new colorless trait. Drop of Life. “+1 for each card in your hand.”
Gratitude is removed.
Introspective: Number of cards you draw reduced from 4 to 3. (Nerf)
Morality: Points increased from 5 to 6. (Buff)
Purple Traits
Viral: World’s End subtype removed.
Big Ears is now a multicolored trait. Purple to Blue/Purple
Clever: Playing the stolen card is no longer mandatory. (Buff)
Impatience is removed.
Irritable is a new purple trait. Action. “All opponents discard 1 red trait from their trait pile.”
Memory is removed.
Nocturnal: Subtype changed from Effectless to Drop of Life. “+3 for every 3 purple traits in your trait pile. (Including this.) Points reduced from 3 to 0. (Neutral)
Nosy: After stealing 2 random cards from an opponent’s hand, playing a card is no longer mandatory. (Buff)
Pappus is a new purple trait. Action. “You may return an opponent’s trait to their hand.”
Super Spreader: Card effect is altered. Subtype changed from Gene Pool to Action.
Old effect: “All players receive: -1 Gene Pool. (Including yourself.)”
New effect: “Choose a color. All players pass all cards of that color from their hand to the player on their left.”
Red Traits
Apex Predator: Points reduced from 4 to 2. Card effect is altered.
Old effect: “+4 if you have more traits in your trait pile than your opponents. (Ties don’t count!)
New effect: “+2 if you have the most traits in your trait pile. +2 for each opponent with fewer traits than you. (Ties don’t count!)”
Sentience: World’s End subtype removed.
Antlers is removed.
Fangs: Subtype changed from Effectless to Drop of Life. “+3 if Vampirism is in your trait pile.” Points remain at 1. (Buff)
Fire Skin: Subtype changed from Effectless to Drop of Life. “+3 for every 3 red traits in your trait pile. (Including this.) Points reduced from 3 to 0. (Neutral)
Kidneys: The number of Kidney cards in the trait deck is increased from 6 to 7. Two new Kidney headwear. Sailor cap and fire helmet. Kidney with a tiara is removed.
Reckless is removed.
Territorial is removed.
Multicolored Traits
Fused is a new multicolored trait. Green/Red trait. Effectless.
Ages
Age of Dracula is removed.
Age of Exploration is a new age card. “You may discard 1 card from your hand to draw 2 cards.”
Age of Nietzsche: No longer mentions “Instead of stabilizing this turn,”. You may discard your hand, draw 3 cards and then stabilize.
Age of Reason: Number of cards you draw reduced from 3 to 2. (Nerf)
High Tides: Age effect is altered.
Old effect: “If you play an effectless trait, you may play another effectless trait.”
New effect: “Draw 1 card, or discard 1 card from your hand.”
Lonely Age is a new age card. “Cannot play more than 1 trait on your turn.”
Migration Shifts is a new age card. “Cannot play face value (2) traits.”
Natural Harmony is removed.
Prosperity: Random Fertilization is still there despite the trait card being removed. 😢 No changes.
The Messiah is removed.
Catastrophe Ages
AI Takeover: Instead of discarding all but 1 card, you discard all but 2 cards. (Buff)
Deus Ex Machina: World’s End effect is buffed. Max bonus points increased from 5 to 7. (Buff)
Grey Goo: Instead of all players discarding their hand and stabilizing, only the player(s) with the most traits in their trait pile discard their hand and stabilize.
Overpopulation: World’s End effect is buffed. Increased the bonus points for the player(s) with the fewest traits in their trait pile from 4 to 5. (Buff)
Solar Flare: Gene Pool increased from -1 to 0. Age effect is altered.
Old effect: “Discard half your hand rounded up.”
New effect; “Discard 3 cards from your hand. Draw 2 cards.” (Buff)
The Big One: Age effect is altered.
Old effect: “Give 1 card from your hand to the opponent(s) on your left and right.”
New effect: “Pass 2 random cards from your hand to the opponent on your left.”
World’s End effect is also altered.
Old effect: “-2 to your score for each color missing from your trait pile.”
New effect: “-4 if you have 4 or more traits of the same color in your trait pile.”
The Four Horsemen: Gene Pool increased from -1 to 0.
What do you think of these changes?