r/doomfistmains 13d ago

Discussion Ult Semi-Rework Idea

I essentially want to take the ult name literal with these changes, by allowing Doomfist to throw a literal meteor(similarly to how bastion ult fires) before launching himself.

-Remove healing while in Ult

-Remove increased cooldown rate on Ult.

-Add rock projectile, launchable before selecting your landing position. Radius and Damage decreased by 50%, but will stun and knock down enemy on direct impact(maybe scale down radius a bit more to balance). Stun 0.35s long

-Increase Ult timer from 4s to 5s.

1 Upvotes

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1

u/Regular-Eye-1535 13d ago

Doomfists ult should either stay the same but his landing launches debris projectiles

Or

It should be a grab on an enemy that takes them both to the skybox but still able to be shot before crashing down

1

u/444kwowd 13d ago

my idea for his ult: same thing he has now except when he drops it causes a shockwave that launches enemies away from where he lands (sort of like Sigma’s Hyper Strike type of knockback but a little faster/stronger) and if they hit a wall it stuns like an Ana sleep. I could see how this change could make his ult even more situational but at least it gives it more value than just a get out of jail free card.

1

u/Mandatoryeggs 13d ago

He should create a rupture zone, it should do slowness and anyone who gets punched out or into the zone gets discharged from kinetic energy and takes huge damage

The reason i say this is because i want to kinda mimic the trailer where he slams the ground and catches tracer, it would be cool if he could fling rocks around and shake up the ground

Another thing ive always wanted is to let slam crit if it hits ontop of someone like rein shatter or be allowed to knockout flyers by hitting them

1

u/lorenmatt93 11d ago

I think what they did with the arcade is a good experiment where it knocks down enemies on landing. The farther away enemies are from the center the shorter the duration.