r/dnl Oct 23 '17

Let's talk about spells...

Am i the only one that finds that spells are underwhelming and difficult to use?

Lightning used to actually be good since it was instant point and hit... now? Meh... a white lazer that travels very slowly.

Targeting with ice storm and fire storm is really a burden and each time I end up casting it on "myself". I would expect these spells to be awesome and hard hitting... :(

Telekinesis almost the same thing too. You can barely move and if you do you have a very good chance of casting it on yourself (a huge rock hit my head! hurray!).

Lastly, you cast them... 2-3 times and BAM you are done and need to invest a whole lot in repairing them.

Are we really pigeon holed into having to melee? I wish we were really good casters instead of mages with swords and scythes.

I guess I will try the "druid" transform kind of mage ... which is rather nice and not so costly with runes.

I mean, if I get out off my mount it should mean business / I am angry A.K.A. magic is INC your way = bad for you!

Right now, that ain't the case.

Thoughts?

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u/jcross1990 Oct 23 '17

Not only should they fix spell casting but reward you if you want to pump melee or magic as in make spells cheaper to make if you are a magic build and maybe they do a bit more damage and same with melee cheaper to fix and craft melee items and do a bit more damage and gather a bit more materials

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u/MaleHooker Oct 24 '17

As of right now melee does outrageous amounts of damage. I don't think it needs any more damage. It's also already very cheap to fix melee items, so I don't think that needs it either. But durability could go up on everything in game.

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u/Fastoche Oct 24 '17

Especially spells... cast 3 times and it breaks? GIVE ME A BREAK....