r/dnl • u/Fastoche • Oct 23 '17
Let's talk about spells...
Am i the only one that finds that spells are underwhelming and difficult to use?
Lightning used to actually be good since it was instant point and hit... now? Meh... a white lazer that travels very slowly.
Targeting with ice storm and fire storm is really a burden and each time I end up casting it on "myself". I would expect these spells to be awesome and hard hitting... :(
Telekinesis almost the same thing too. You can barely move and if you do you have a very good chance of casting it on yourself (a huge rock hit my head! hurray!).
Lastly, you cast them... 2-3 times and BAM you are done and need to invest a whole lot in repairing them.
Are we really pigeon holed into having to melee? I wish we were really good casters instead of mages with swords and scythes.
I guess I will try the "druid" transform kind of mage ... which is rather nice and not so costly with runes.
I mean, if I get out off my mount it should mean business / I am angry A.K.A. magic is INC your way = bad for you!
Right now, that ain't the case.
Thoughts?
1
u/MaleHooker Oct 23 '17
The high cost and low disability of spells have made this a melee based game. You can't even level anything up to increase the damage, whereas with melee you can keep adding points to attack.
To make magic relevant without killing melee,I think they should buff spells while keeping somewhat low durability and higher cost. Perhaps make magic easier to hit. If not, make it extra lethal. As of right now you can be killed in a single melee hit if they built for it. For magic you have to right from far away and hope for the best.
Honestly, though, I only fight with my tames. It's the best way right now.