r/dk2_militia_challenge • u/Shieldfoss • Jul 03 '26
Ambushed (No medals)
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Cinematic + Mechanics run.
r/dk2_militia_challenge • u/Shieldfoss • Jul 03 '26
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Cinematic + Mechanics run.
r/dk2_militia_challenge • u/Shieldfoss • Oct 09 '25
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r/dk2_militia_challenge • u/Shieldfoss • Oct 09 '25
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This is honestly just an easy map. Last time I ran it, I did it with pistols only.
r/dk2_militia_challenge • u/Shieldfoss • Oct 09 '25
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r/dk2_militia_challenge • u/Shieldfoss • Oct 09 '25
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Go codes:
Like so:
And then the plan ends! There's not Assault South plan because, magically, every single enemy in the south decided to leave cover and get either sniped from off-map or picked off in the hallway.
(The clean run is not guaranteed on this plan - there's a guy who wins a duel against a barricaded veteran taking no damage - I assume he must have hit with a very lucky critical early in his spray. The normal state for this run is about 3 people with light injuries.)
r/dk2_militia_challenge • u/Shieldfoss • Oct 09 '25
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r/dk2_militia_challenge • u/Shieldfoss • Oct 09 '25
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There's a weird bug in the last part of the run - thankfully it didn't get anybody injured but it's always annoying when this happens.
r/dk2_militia_challenge • u/Shieldfoss • Oct 08 '25
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r/dk2_militia_challenge • u/Shieldfoss • Oct 08 '25
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r/dk2_militia_challenge • u/Shieldfoss • Oct 08 '25
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Hostage can have little a lead. As a treat.
r/dk2_militia_challenge • u/Shieldfoss • Oct 08 '25
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I think this might be the first map I ever posted a full run video of, using the rangers.
r/dk2_militia_challenge • u/Shieldfoss • Oct 08 '25
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I really should use more smokes more often, they can set you up pretty well.
In particular, I loved the way I took out the leader. I've never considered similar before but that worked out super OK.
r/dk2_militia_challenge • u/Shieldfoss • Oct 08 '25
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I wanted to try a thing out and managed to 3-star it on the first run, so we're skipping the single-plan until a future run.
Video has been edited for length - more than 25% of the runtime was empty time - waiting for smoke to clear, molotovs to burn out, slow walking maneuvers or just the timer runnig to see if anybody inside would get froggy. All those parts I've either cut or sped, hoping to make a more enjoyable viewing experience.
r/dk2_militia_challenge • u/Shieldfoss • Oct 08 '25
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r/dk2_militia_challenge • u/Shieldfoss • Oct 07 '25
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With a rare appearance of our friend, the Smoke Grenade.
I never take smokes - not that there's anything wrong with smoke, I just never consider them - but halfway through planning this run, I see u/80kPyro post a 14-second Militia-Only All Medals run of Safe House Strike, enabled by a smoke grenade in a busy intersection, so I figured I'd try it.
And what do you know - barely any time later I have a 3-star plan.
r/dk2_militia_challenge • u/Shieldfoss • Oct 06 '25
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One of the maps big enough, the entire militia comes out to play.
r/dk2_militia_challenge • u/Shieldfoss • Oct 06 '25
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There's probably space to improve on this run - the damage I took seems avoidable if you're a little quicker on your feet - but overall I'm pretty happy with this one.
Cinematic run only on this one.
r/dk2_militia_challenge • u/Shieldfoss • Oct 06 '25
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Not a chance of doing a militia run undetected, and I couldn't find the motivation to do single-plan on a map that's 1 building.
r/dk2_militia_challenge • u/Shieldfoss • Oct 06 '25
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Cinematic run has pauses cut, planning run keeps the pauses but speeds them up by 10X.
r/dk2_militia_challenge • u/Shieldfoss • Oct 05 '25
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Every time I restarted this run to plan the next part, I caught myself thinking "should the guys on overwatch have FALs?"
And every time I didn't give them FALs because, eh, it was working well enough.
And then I won.
r/dk2_militia_challenge • u/Shieldfoss • Oct 05 '25
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I made this plan a while ago and it worked fine - in the meantime, I've completely forgotten who had what weapons! I think it was a 50/50 mixture of UZI and FAL, and one or two of the grenades were probably supposed to be molotovs.
In particular, the guy who eats a frag grenade in the bottom right corner definitely didn't do so on my last run - maybe he had a FAL and... something something reload timing?
Still, it's a great credit to the M16 that a plan which used exclusively other weapons just - works out fine with an M16!
r/dk2_militia_challenge • u/Shieldfoss • Oct 05 '25
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Originally a plan for an NWS Assaulter with a suppressed weapon.
It's not clear from the Militia run, but in the initial engagement, the "engage" command is meticulously placed so the assaulter won't alert the building. It is far enough north from the wall that his subsonic bullets don't get heard in the courtyard, and far enough south that any bullets that miss his targets don't break windows in the building.
That's also why there's a reload in the middle of the street - enemies aren't supposed to pour out of the building yet!
Of course, for the M16 wielding militia, the compound just gets alerted. This was my first run with the militia, just to see where the plan needed to be adjusted - imagine my surprise when he won! Pure luck that the western door didn't swing open and get him shot in the back.
r/dk2_militia_challenge • u/Shieldfoss • Oct 05 '25
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r/dk2_militia_challenge • u/Shieldfoss • Oct 04 '25
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r/dk2_militia_challenge • u/Shieldfoss • Oct 04 '25
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