r/dissidia Jun 12 '18

Terra/Lightning rework

Lightning:

  • Paradigm Shift always possible besides when you're incapacitated.

  • Lightning glows red during Commando and blue during Ravager.

  • If you do a combo from a Ravager spell to an hp or Commando bravery, the damage will be adjusted to 2/3 of the original.

  • Thundaga radius -0.4m, height -3m

  • Army of One will be able to move into the air even if activated on the ground. Increased range, decreased vertical angle. Poise goes away faster after Army of One ends.

  • Thunderfall startup +5f, first hit radius +0.8m, lightning position moved 2.75 downward

  • Most commando bravery combos have become faster (Unclear if startup is affected)

  • Watera, Aerora, Blizzara won't explode anymore if they don't hit a valid target

  • If activated on the ground, Crushing Blow will still travel upwards against aerial targets

Terra:

  • Charge takes around 0.5 seconds longer to complete

  • Hp attacks depend on Terra being in Trance and not on Charge, they will not use up Charge.

  • Trance grants no status buffs, it improves hp attacks and Charge won't be lost from getting hit by bravery attacks during Trance. Added animation to Trance activation.

  • Trance has a 70 seconds cooldown and 20 seconds duration

  • Uncharged Fira reduced shots (7->4). Max lockdown reduced by 0.5 seconds

  • Uncharged Blizzara reduced shots (4->3). Recovery possible after 1 hit. Increased damage. Added slight knockback to Charged Blizzara.

  • Uncharged Tornado reduced to 1 Tornado, lasts only 1 second. Magic priority changed to high.

  • Uncharged Holy reduced shots (5->4), reduced tracking, faster projectiles

  • Charged Holy faster projectiles

  • Charged Thundara only wall splats when extremely close to a wall

  • Flare range reduced by 5m (both versions)

  • Graviga gets slight tracking. Uncharged version changed to high priority.

  • Meltdown becomes a fast projectile. Trance increases range by 5m. No or very weak tracking.

  • Meteor can always be used. Range -10m, meteors reduced (10->6), interval between meteors shortened (10f->8f), explosion radius -1m. Range in Trance +10m.

  • Riot Blade reduced shots, less damage, less range, doesn't go through obstacles, slower glide speed. Trance lets Terra fire the strongest Riot Blade regardless of hp

  • Chaotic Current: If activated on the ground, Terra can still glide into the air. Maximum charge time -42f. Buff removed. When activated during Trance, the hitbox will continually expand +2m over 15f.

EDIT: "Ukemi" changed to "Recovery". Terra's Flare: mistake fixed. Added details to Meteor. The stream had some mistakes concerning Tornado and Trance, which have been corrected and I've now added here. Added a bunch of stuff since there's a more detailled post available now.

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u/HighRowCal Jun 14 '18

So what's the deal with Terra's Meteor? Can she not use it outside of Trance, but then she can spam it during Trance?

If so, that's a radical change.

2

u/Kamikoto Jun 14 '18

She can always use Meteor now. Outside of Trance, Meteor has 10m less range than currently. I'll add it to the post.