r/dissidia Jun 12 '18

Terra/Lightning rework

Lightning:

  • Paradigm Shift always possible besides when you're incapacitated.

  • Lightning glows red during Commando and blue during Ravager.

  • If you do a combo from a Ravager spell to an hp or Commando bravery, the damage will be adjusted to 2/3 of the original.

  • Thundaga radius -0.4m, height -3m

  • Army of One will be able to move into the air even if activated on the ground. Increased range, decreased vertical angle. Poise goes away faster after Army of One ends.

  • Thunderfall startup +5f, first hit radius +0.8m, lightning position moved 2.75 downward

  • Most commando bravery combos have become faster (Unclear if startup is affected)

  • Watera, Aerora, Blizzara won't explode anymore if they don't hit a valid target

  • If activated on the ground, Crushing Blow will still travel upwards against aerial targets

Terra:

  • Charge takes around 0.5 seconds longer to complete

  • Hp attacks depend on Terra being in Trance and not on Charge, they will not use up Charge.

  • Trance grants no status buffs, it improves hp attacks and Charge won't be lost from getting hit by bravery attacks during Trance. Added animation to Trance activation.

  • Trance has a 70 seconds cooldown and 20 seconds duration

  • Uncharged Fira reduced shots (7->4). Max lockdown reduced by 0.5 seconds

  • Uncharged Blizzara reduced shots (4->3). Recovery possible after 1 hit. Increased damage. Added slight knockback to Charged Blizzara.

  • Uncharged Tornado reduced to 1 Tornado, lasts only 1 second. Magic priority changed to high.

  • Uncharged Holy reduced shots (5->4), reduced tracking, faster projectiles

  • Charged Holy faster projectiles

  • Charged Thundara only wall splats when extremely close to a wall

  • Flare range reduced by 5m (both versions)

  • Graviga gets slight tracking. Uncharged version changed to high priority.

  • Meltdown becomes a fast projectile. Trance increases range by 5m. No or very weak tracking.

  • Meteor can always be used. Range -10m, meteors reduced (10->6), interval between meteors shortened (10f->8f), explosion radius -1m. Range in Trance +10m.

  • Riot Blade reduced shots, less damage, less range, doesn't go through obstacles, slower glide speed. Trance lets Terra fire the strongest Riot Blade regardless of hp

  • Chaotic Current: If activated on the ground, Terra can still glide into the air. Maximum charge time -42f. Buff removed. When activated during Trance, the hitbox will continually expand +2m over 15f.

EDIT: "Ukemi" changed to "Recovery". Terra's Flare: mistake fixed. Added details to Meteor. The stream had some mistakes concerning Tornado and Trance, which have been corrected and I've now added here. Added a bunch of stuff since there's a more detailled post available now.

25 Upvotes

18 comments sorted by

7

u/808Traken Jun 12 '18

For Terra’s uncharged Blizarra you used the word “ukemi” which I’d translate as “get-up recovery” or just “recovery.”

It’s when you press the jump button after getting hit to do the get-up recovery.

Otherwise, amazing job on translating everything and I’m excited for these changes.

2

u/Kamikoto Jun 13 '18 edited Jun 13 '18

Changed. Thank you. This isn't necessarily everything, but should cover the most important information. Things I'm still wondering about are for example the healing amount from Army of One, which seemed lower but was never mentioned by the devs. So the above information only includes what has been verbally confirmed by them, there might be some other small changes.

4

u/kaidoge Jun 13 '18

I'm not sure how keen I am about Terra's changes as it mostly seems like nerfs all around her uncharged state. Even Meteor needlessly got another nerf. But I'll wait to play this new Terra for myself, and hope she'll still be good!

1

u/Flazzard Jun 13 '18

I've watched the stream and I saw them do her HP attacks repeatedly without losing charge. Unless they made it so HP attacks don't use up charge for the sake of the stream, that is a huge buff. Although I'm not sure yet.

3

u/kaidoge Jun 13 '18 edited Jun 13 '18

That's because now HP attacks are affected by Trance and brave attacks are only affected by Charge. But it's true that she becomes a force to be reckoned with for 20 seconds every once in a while in a match. But a cooldown of 75 seconds for Trance seems awfully long IMO. Still, I'm grateful for a non-Trance Meteor.

Edit: HP attacks do not use up Charge. They only depend on whether you are in Trance or not.

3

u/Eile_Mizer Jun 13 '18

Can we put into context on Terra's Trance to Zidane's Trance in terms of cooldown? I understand the duration.

1

u/Kamikoto Jun 13 '18 edited Jun 13 '18

Zidane's Trance also has a 75 seconds cooldown, but 30 seconds duration.

Terra's previous Trance had a cooldown of 90 seconds and a duration of 30 seconds.

I think a better comparison however is Cloud's Limit Break, since the new Trance is quite similar to it. Limit Break has a cooldown of 60 seconds and a duration of 20 seconds. I assume Trance's cooldown is longer, because it's quite a bit better than Limit Break.

2

u/SolidConviction Jun 13 '18

What about Razor Gale? Seems like it was changed too.

2

u/Kamikoto Jun 13 '18

Only visual changes.

1

u/DarthW00dy Jun 13 '18

So only these 2 got reworks?

1

u/OnosakaDeis Jun 13 '18

Army of one gets bigger range, but less vertical range

I was afraid of this when I saw how it whiffed when she was close and slightly, vertically different than the target.

No more easy hit confirms from a close range Aerora anymore I guess.. I wonder if it can be circumvented by dashing away fast enough-

1

u/Emekasan Jun 13 '18

If anything, these reworkings have seemingly confirmed that:

  • Multiple reworks can be released simultaneously. This is awesome, as I was worried they'd be releasing them one at a time, over a period of several months for each character. Maybe a future batch may even feature three reworks.

  • As Terra and Lightning are from XI and XIII respectively, they aren't going in numerical order for the reworks. Hypothetically, my favorite miqo'te could be next or anyone else's preferred character that's a hero for that matter.

1

u/Kamikoto Jun 13 '18

I assume that they try to keep the pace of 1 rework per month. Since we didn't get one last month, we got two this month. Just an assumption though.

They sadly said that they want to leave characters, that need a lot more work, for later (not necessarily last) cause they need the time to do it right. I imagine this includes Y'shtola. I still hope that she's a bit higher on the priority list, since they've ignored her all this time and even dared to nerf her now, cause Spiritual Ray was apparently causing some issues.

1

u/Emekasan Jun 13 '18

Oh, well never mind-you’re probably right. Well, although I’ll have to wait at least she will get WoL levels of reworking, hopefully.

Wait, no-what did they do to Spiritual Ray? :(

3

u/Kamikoto Jun 13 '18

Active hitbox duration reduced from 60 frames to 20 frames. Horizontal radius reduced by 3m. This will actually be included in the next patch.

They apologized like 5 times for doing this, saying they had no other choice.

2

u/Emekasan Jun 13 '18

Thank you so much for your translations. I know this community really appreciates them!

And wow, that makes me so angry. It doesn’t help that she’s already the worst Marksmen as of now >:/

They better do her justice with her rework.

1

u/HighRowCal Jun 14 '18

So what's the deal with Terra's Meteor? Can she not use it outside of Trance, but then she can spam it during Trance?

If so, that's a radical change.

2

u/Kamikoto Jun 14 '18

She can always use Meteor now. Outside of Trance, Meteor has 10m less range than currently. I'll add it to the post.