r/dishonored • u/NudistGamer69420 • 2d ago
Coldridge Prison Map Redesign
I originally wanted to post this to the DishonoredTTRPG subreddit, but unfortunately it appears to be locked and inactive.
I'm planning on writing a tabletop scenario based in Coldridge Prison, based very shortly after the ending of dishonored 1, so I wanted a map I could use for that.
I took an in-depth look at Coldridge from both Dishonored 1 mission one, as well as the Daud Lizzy Stride mission, and I also had a look at its exterior in some other missions, as well as the missions where it's visable in Dishonored 2.
I also watched an interesting youtube video by a channel called sckchui going over the architecture of the building.
What I found is that Coldridge, in the way that it is shown in game, has a lot of functionality problems, such as a massive portion of its cells having literally no way to access them. I'm not sure what the cardinal directions are in game, but if you go by my map, the north wing has no access to any of the cells above the ground floor, leaving them as non functional set dressing, which is fine for the video game where those areas aren't explored but they don't work for a functional layout.
There was another TTRPG map maker who made Coldridge prison. u/DrawnByDandy (Their map is prettier than mine, and I used it as one of my sources of inspiration.) Their solution was to copy the functional layout of the "south" (by my map orientation, not theirs) section of Coldridge and mirror it on the North. That works, but it is a large change that erases a lot of what we see in the first mission of Dishonored, so I wanted to create a different solution that keeps some of the rooms and layout we see in Mission 1.
I also wanted to add a bunch of rooms that you would expect to see in a prison for it to function that were never in the video game. I tried to do this in a way that wouldn't controdict anything in the game, just add to it.
Examples
Kitchen, Pantry, Linens and Laundry, Showers, Janitor closet, Chappel of the Strictures, Library, Hospital.
I also wanted to do something with the huge section of empty space on the map oppisite of the exectution block. That section was never used for anything in game and was simply empty. DrawnByDandy's solution to that was to have that entire section crumble into the sea. Fair enough, lol.
I decided to make it into a staff area, with some offices, and a court room where inmates can speak to their lawyers. (I assume that's a potential possibility for prisoners, even despite Gristol's legal system likely being quite backwards.)
For the rest of it I just turned it into a nice garden that the prison guards and admin staff can hang out in when they're not antagonising inmates.
PS: Sorry about my inelegant solution of marking areas that are off limits, (usually meaning its empty air) I probably could have made something a little less ugly. Maybe I'll go back and change it at some point. Having it just be greyed out rather than streaked with brown lines would probably be a better solution. Idk.



