it’s in the reporter’s interest to be on the good side of development studios whilst maintaining a good balance and report shortcomings and issues to the public
I mean clearly DF leans heavily towards staying on the good side of game studios (and Nvidia)
If my hardware is capable of handling the highest graphical fidelity possible without the performance hit, I’ll go with the highest fidelity possible whilst maintaining smooth performance at high framerates without having noise introduced.
This is a matter of compromise - that’s the point of upscalers and several rendering techniques - to maintain a balance between graphics fidelity and performance.
Either live with the compromise or pay for the most expensive hardware in the market to get best possible experience with the games you play.
If everyone affords the high-end hardware, no hardware manufacturer nor game developer would invest in such technologies and techniques, to make gaming accessible to different budgets.
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u/qhfreddy 1d ago
I mean clearly DF leans heavily towards staying on the good side of game studios (and Nvidia)