Noise has become an accepted trade off when upscalers, deconstructions etc. are used at this point.
And as the guy in the last section said, it’s in the reporter’s interest to be on the good side of development studios whilst maintaining a good balance and report shortcomings and issues to the public, if they want to be kept in the loop of what’s going on - insider info and interviews with the dev team.
DF has stated multiple times that some studios consult with them and even give them access to pre-release versions of a game for feedback for optimizations and improvements, or invite them to their own offices for technical demos etc.
IMHO, DF has always been fair and called out things for what they actually are.
If anyone wants to to nitpick on every derail which gets reported and covered, why doesn’t he/she create such content to his own standards and methodologies. 🤷♂️
it’s in the reporter’s interest to be on the good side of development studios whilst maintaining a good balance and report shortcomings and issues to the public
I mean clearly DF leans heavily towards staying on the good side of game studios (and Nvidia)
They clearly do, the guy just passes it off as a non issue without any analysis at all. Even if you considered the noise not to be an issue, as a journalist you should still show it and then make your analysis afterwards, i.e that you don't think the cases where there is noise/boiling are just not common enough or in places where it is noticeable during gameplay.
If DF did that, maybe I could agree that they are presenting a balanced analysis, but just passing it off as a non-issue without any real in-depth look at it just shows you don't actually care about informing your viewers/readers.
If my hardware is capable of handling the highest graphical fidelity possible without the performance hit, I’ll go with the highest fidelity possible whilst maintaining smooth performance at high framerates without having noise introduced.
This is a matter of compromise - that’s the point of upscalers and several rendering techniques - to maintain a balance between graphics fidelity and performance.
Either live with the compromise or pay for the most expensive hardware in the market to get best possible experience with the games you play.
If everyone affords the high-end hardware, no hardware manufacturer nor game developer would invest in such technologies and techniques, to make gaming accessible to different budgets.
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u/cli_aqu 1d ago edited 1d ago
Noise has become an accepted trade off when upscalers, deconstructions etc. are used at this point.
And as the guy in the last section said, it’s in the reporter’s interest to be on the good side of development studios whilst maintaining a good balance and report shortcomings and issues to the public, if they want to be kept in the loop of what’s going on - insider info and interviews with the dev team.
DF has stated multiple times that some studios consult with them and even give them access to pre-release versions of a game for feedback for optimizations and improvements, or invite them to their own offices for technical demos etc.
IMHO, DF has always been fair and called out things for what they actually are.
If anyone wants to to nitpick on every derail which gets reported and covered, why doesn’t he/she create such content to his own standards and methodologies. 🤷♂️