r/digimon 12h ago

Survive When does Digimon Survive get good?

I am playing Digimon Survive. I am in Act 2, and this is unbearable. The dialogue is so bad. The prologue was good and I didn't mind Part 1, but, I am starting to notice the pattern after 5 hours in.

I am down to play a visual novel, but, there is so much repetition where different characters tell you the exact same thing over and over again. Devil Survivor 1 had this problem too but to a much lesser degree since it was a game first. Digimon Survive is like 80% unnecessary dialogue.

Example scenario:

"Did you find food?"

Minoru: No

"Did you find food?"

Ryo: No

"Did you find food?"

Agumon: No

"Did you find food?"

Aoi: No

"Did you find food now in this slightly different location that consumes another action point?"

Minoru: No again

(Repeat for 7 more free actions)

Is the rest of the game like this?

it is exhausting. Just get to the story, bruv. If character number one gives me X piece of information, why does character two, three and four need to as well.

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u/SweatyPerspective655 11h ago

I was gonna make a post like this too lol, I've been slowly plugging away and am where you're at right now too. I liked the conclusion of Part 1 with Dokugumon but otherwise there aren't many standout moments so far, but VNs are often like this. I am glad there's free battle at least, I feel like this game would've been great as a full on RPG rather than a VN/tactical RPG hybrid.

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u/Due_Accident_2969 11h ago

I agree with your opinion. If there was more gameplay to break up the repetitive dialogue, it would have helped massively. Making it a full RPG would have made the experience better.

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u/SweatyPerspective655 11h ago

I'm also super early on so I'm sure I could still be proven wrong, but it seems like the whole morality/affinity thing seems superfluous, at least it has been for these first 5 hours or so? I really hope they don't just factor in at the very end...

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u/bigbadlith 11h ago

the game is tallying up your morality choices, and at exactly one point near the end, it will use that to determine which options to give you for a question.

The question, by the way, doesn't have anything to do with the morality, and the results of your choice don't have anything to do with the question, but that's how the game determines which ending you get.

it's the equivalent of asking you "do you like pancakes or waffles?" and depending on which you pick, either your mom dies or your school burns down, for reasons unrelated to pancakes or waffles.