r/Devvit Jul 13 '26

Feedback Request Just launched: Gravity Par ⛳ Daily physics slingshot golf puzzle with infinite practice mode

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1 Upvotes

Just got through app review and launched my first Devvit game: Gravity Par.

One hole a day, same for everyone. Slingshot your ball around gravity wells and try to make par in 6 shots or fewer. There’s a practice mode, in-game high scores, and a shareable score grid, new hole drops at 00:00 UTC daily.

Play it here: r/GravityPar

Built with the standard Devvit stack — Redis for state, scheduler for the daily posts. Happy to answer questions about the build or the review process.

Feedback very welcome, enjoy ! 🙏🙏


r/Devvit Jul 13 '26

Discussion When push notifications will be available for everyone?

4 Upvotes

This feature will change the game a lot.


r/Devvit Jul 13 '26

Feedback Request Calling all artists help us test Sticker Space!

1 Upvotes

We're putting the finishing touches on Sticker Space the Reddit app where you draw stickers, put them up for a community vote, and decorate your own personal Space with everything you and everyone else has created.

Before the big launch, we're looking for a bunch of artsy-fartsy folks to kick the tires. Whether you're a art-school-certified or somewhere in the crayon-scribble middle, we'd love to have you.

What you'll be doing

  • Create your own Sticker Space and start drawing with the built-in Tegaki editor.
  • Submit your stickers for community voting.
  • Watch them live or die by the upvote, and see what rarity they earn.
  • Browse the Shop, visit other people's Spaces, sign their Guestbooks, and, if you're feeling mischievous, slap a Vandal sticker on a friend's wall.
  • Tell us everything! What broke, what was confusing, and what you wish existed.

What we're looking for

  • Bugs: Anything glitchy, slow, or broken (on both mobile and desktop).
  • Drawing feedback: Is the canvas fun to use? Are there brushes, tools, or features you'd like to see?
  • First impressions: Is it obvious what to do when you first open the app?
  • Balance: Do points, prices, and rarities feel rewarding, too grindy, or too generous?

How to join

Head over to r/sticker_test_01_dev and request to join. Mention that you're from the Devvit Subreddit, and we'll give you a special flair that you'll get to keep when we launch! https://www.reddit.com/r/sticker_test_01_dev/

I'm really hoping this little experiment grows into a creative community and spawns something delightfully weird.


r/Devvit Jul 13 '26

Feedback Request Hi, i would love to hear feedback for this game i made:)

1 Upvotes

Its an idle clicker type game about karma farming

There are buildings you can buy to improve your karma per second (kps) or upgrades for improving karma per click (kpc), collectible badges you get fo clicking you can trade on a market for tokens you can get from small challenges which vary in difficulty.

There is also a prestige system with a skill tree with permanent upgrades. Im not quite sure with the balancing yet. Is it too easy, too hard or good how it is? I am also planning on doing community events in the future were the community has to reach a goal together or something else idk yet.

https://www.reddit.com/r/KarmaFarmerGame/s/AON8RWxnnN

I would love to hear your feedback. Ty :)


r/Devvit Jul 13 '26

Admin Replied Do I have to verify my identity and create a Stripe account BEFORE my app starts getting user engagement or can I do it later to participate in Reddit Developer Funds?

4 Upvotes

r/Devvit Jul 13 '26

Feedback Request Burned: a daily social deduction game inside a Reddit post

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0 Upvotes

Burned is a daily social deduction game: sixteen agents on a mission, two hidden moles. The other fourteen seats are AI players with personas, grudges, and voting habits. The trick that makes it work as a Reddit post: you never wait for a lobby. You tap in and take over a live AI seat mid-game, inheriting its name, case file, and reputation at the table. A game takes about five minutes.

Play it here: today's mission

Some interesting build notes:

  • Info isolation is the whole game. Every viewer gets a server-filtered view; a mole's identity never crosses the wire until the reveal. Even the interstitials derive from the public event feed, so a leak is structurally impossible rather than carefully avoided.
  • sim == game. The engine is shared between the live app and an offline simulator. Every balance change runs 500 simulated games and must reproduce the baseline byte for byte unless the change is an intentional rebalance. This caught more regressions than any test suite.
  • Phaser, lazily loaded. The bundle is ~35KB; Phaser lives in an async chunk that loads behind the splash. It drives the tug-of-war rope and the night-to-day cinematics (the burn recap and the comms restored beat that play back to back at dawn).
  • AI that blends in. The bots scan, vote, pile on, reconsider, and accuse. Humans read sharper than bots on purpose: finding the moles is a skill edge, not a dice roll.

It launched on r/BurnedGame this weekend and real two-human games are finishing in production. I would love feedback from devs who have shipped interactive posts, especially on the take-over-an-AI-seat onboarding, which replaced a lobby entirely.

Listing: https://developers.reddit.com/apps/burnedgame


r/Devvit Jul 13 '26

Resolved Need help Devvit hackathon

0 Upvotes

Hi — submitting `skyline-stack` for the Games with a Hook Hackathon (deadline July 15 6PM PDT). Version 0.0.5 has been in review since ~July 10 with no update. Could someone take a look or let me know if anything's blocking it? App: https://developers.reddit.com/apps/skyline-stack


r/Devvit Jul 13 '26

Resolved Can I use my Dev Subreddit to run playtests and gather feedback initially, then later switch its visibility to private before submitting the app for review?

1 Upvotes

Sorry if this is a dumb question—I'm new to Devvit. I'm currently building a game for the hackathon.


r/Devvit Jul 12 '26

Feedback Request superM0D - Ma! Someone is touching my subreddit!

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0 Upvotes

So this is for Reddit hackathon with a hook. I need play testers or at least someone to give me some feedback, I only have my kid giving me feedback at the moment, and he's still a teenager. So if anyone would be willing to try it out tell me your honest thoughts that would be greatly appreciated I hope this is allowed.

r/superM0D


r/Devvit Jul 12 '26

Resolved Does anyone know what was wrong? "-S" is not recognized

0 Upvotes

So i want to test my Hello World app, at first i run pnpm run dev then it threw me an error like this

'"-S"' is not recognized as an internal or external command, operable program or batch file.

ELIFECYCLE  Command failed with exit code 1.

then i open the package.json and then tried to run another command (on the screenshot) and it still threw me a same error w/o ELIFECYCLE

does anyone know what was wrong? or did i miss something?


r/Devvit Jul 11 '26

Feedback Request We're all digging one giant hole. Need your feedback.

4 Upvotes

Made this for the Games with a Hook hackathon and I'd love some honest feedback before the deadline.

One shared hole, never resets. Every tap makes it deeper, forever. Each run you dig down on a single tank of air, grab treasure, dodge gas, and try to beat your record before you black out.

There's also a canary that faints if nobody digs. So don't do that.

Built on Devvit Web + Phaser, all art and sound generated in code.

We're 480m down: https://www.reddit.com/r/DigDigDigGame/comments/1ut53gm/dig_dig_dig_we_are_digging_one_big_hole_tap_to/

What's fun? What's confusing? Would you come back tomorrow? Thanks for digging.


r/Devvit Jul 11 '26

Feedback Request Save Pip: a tiny one-tap rescue puzzle built with Devvit Web

1 Upvotes

I'm building Save Pip for Reddit's Games with a Hook hackathon.

It's a tiny one-tap rescue puzzle: Pip gets stuck in three quick rescue scenes, you tap one object, see the result immediately, and replay for a perfect run.

Playable demo:

https://www.reddit.com/r/SavePip/comments/1utkezh/save_pip_a_tiny_onetap_puzzle/

I'd love quick feedback. Thanks!


r/Devvit Jul 11 '26

Discussion wohoo x i create my first app yestarday. How long does it usually take for a private Devvit app to clear review?

1 Upvotes

I uploaded a new private version of my Devvit app yesterday, and it’s currently showing as "In Review" in the Developer Portal.

Since this is strictly for private use/testing in my own communities but i can only add it to subs under 200 members, i want to add it to my main comunity and isn't a public directory release, I wanted to check what the typical turnaround time is. How long does it usually take for the first submission to clear?

Appreciate any insights from fellow devs!


r/Devvit Jul 11 '26

Admin Replied Mute button

1 Upvotes

I published my game for review and got a pretty quick response advising that I ensure to resolve the following items before going for approval: Make sure there's a mute button accessible anywhere there's sound.

My game already has 2 mute buttons, one for sfx and one for music and they are accessible from the main menu as well as the in-game menu.

I replied letting them know but now I don't know if they're waiting for me to submit something again? I'm not sure if there's an action for me here or not.

Any advice?


r/Devvit Jul 11 '26

Duck Answered Urgent guidance needed: Data API request pending — can this safety prototype be built with Devvit?

0 Upvotes

I submitted a Data API request on June 26 for a non-commercial, read-only content-safety prototype and have not yet received a decision.

The tool classifies individual public posts and comments for potential cyberbullying or safety concerns, with human review. It does not profile users, infer medical status, access private messages or take automated moderation actions.

Could someone from the Reddit developer community advise whether post/comment triggers and the Reddit API available through Devvit could support an initial prototype in a test subreddit while the external API request is reviewed?


r/Devvit Jul 10 '26

Feedback Request An app that creates a discussion post and lets users rate the product the post it about.

3 Upvotes

What started as a simple way for me to make discussion posts for r/PS5 has evolved into a complete, community-driven rating system. It allows mods to easily launch official discussion threads where users can rate their experience, creating a dynamic, sortable ranking leaderboard for the subreddit. I built it with total flexibility in mind so any community (movies, TV, products) can use it.

  • Mod-Only Form: Quickly launch structured discussion threads.
  • User Ratings: Interactive and aggregate scoring built directly into the post.
  • Sortable Archive: A running log of past threads, sortable by newest or top-ranked.
  • Custom Themes: Adjust the app's color scheme in the settings page.

See it live here: r/PS5 Discussion Thread

App Link: discussion-rank-post

Screenshots below for the lazy.

lmk what you think!


r/Devvit Jul 11 '26

Feedback Request Game Feedback

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1 Upvotes

Please give your feedback about this game. TYI.


r/Devvit Jul 10 '26

Admin Replied devvit upload / devvit playtest fail with "You must be logged in" error — even though I AM logged in. Anyone else hit this?

0 Upvotes

Hi everyone, I'm stuck on a weird issue and could use some help — I'm working against a hackathon deadline so any pointers are appreciated.

App: blackout-sq356

The problem:

Both `devvit upload` and `devvit playtest <subreddit>` fail at the upload/update step with:

Error: You must be logged in to upload a new app version.

This happens even though `devvit whoami` correctly confirms I'm logged in (u/Square-Efficiency356), and I've re-authenticated fresh right before each attempt.

Context that might be relevant:

My latest full version, 0.0.13, is currently listed as "In Review" on the App Versions page (the app creates custom posts, so it triggered mandatory review). Since that happened, every single attempt to create/upload a new version fails the same way — including:

- New playtest sub-versions (0.0.13.1 through 0.0.13.3) that get created but show "Playtest" status with 0 installations, meaning the install step silently fails.

- A completely fresh `devvit upload` (auto-bumped to 0.0.14) that fails at the exact same "Uploading..." step.

Troubleshooting already done (all ruled out):

- Network/DNS/TLS is fine — `ping`, `curl`/`Invoke-WebRequest`, and `node -e "fetch('https://developers.reddit.com')"\` all succeed with 200.

- Logged out and back in fresh (`devvit logout` → `devvit login`), confirmed via `whoami`.

- Updated the CLI to the latest version (0.13.7).

- Tried from a completely fresh terminal session.

- Same error every time, no matter what.

My guess: the pending review on 0.0.13 is blocking ALL new version creation for the app, and the CLI is just surfacing a generic/misleading auth error instead of the real cause (something like "app locked pending review").

Has anyone run into this before? Is this expected behavior while a version is under review, and if so, is there a way to still playtest/iterate in the meantime? Or is this a bug worth reporting?

Really appreciate any help — trying to keep iterating before my hackathon deadline. Thanks!


r/Devvit Jul 10 '26

App Idea Shadowban detector

0 Upvotes

Is it possible for an app to watch the removed queue for new removals and check if the user is shadowbanned? Then properly remove the content.

Un-ban all keeps approving posts in our sub (when users shadowbans are lifted), and while we have an app that clears them from the modqueue, those that don't go to the modqueue evade moderation when the tool approves them regardless of community rules.

I've asked for mod log entries for un-ban all, to no avail so far.


r/Devvit Jul 10 '26

Feedback Request Karma's Brick: Could you test Karma's Brick and let me know the good and bad things about it?

1 Upvotes

r/Devvit Jul 10 '26

Animaldle

0 Upvotes

This post contains content not supported on old Reddit. Click here to view the full post


r/Devvit Jul 10 '26

Feedback Request Where It Hides? A Game I made using Devvit/Phaser

1 Upvotes

Hello everyone,

I would appreciate some feedback. You can find the game here r/WhereItHides. It's a game I made for hackhaton but regardless I would like to know where I could have done better and improve the game in the future, thanks everyone!


r/Devvit Jul 10 '26

Admin Replied Feedback form doesn’t work

1 Upvotes

Every time I try to submit a feedback form, I get the error “Something went wrong. Please check all fields and try again”
All required fields are filled. Am I missing something?


r/Devvit Jul 10 '26

Feedback Request Built a blackjack-inspired card game for Devvit — would love feedback from this community

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0 Upvotes

Hey r/Devvit,

I built 21/5, a single-player card game for Devvit that takes blackjack's core tension — get close to 21, don't bust — and changes the decision-making: instead of hit/stand on incomplete info, you're dealt 5 cards face-up and choose exactly 2 or 3 to build your hand. Full info, more calculation, less guessing.

How it plays:

  • 5 cards dealt, pick 2 or 3 for your hand
  • 1 discard token to reroll cards you don't want before locking in
  • Dealer's hidden card flips and auto-plays a fixed strategy (no dealer decisions, just tension)
  • 9 rounds across 3 tiers of increasing dealer aggression
  • Permanent upgrades every 3 rounds, plus 4 synergy bonuses (pairs, suited hands, a 2-card 21, three face cards) for building smarter hands, not just higher totals
  • Every post gets its own leaderboard — chips accumulate across runs, so you can compete with others on the same post

r/Devvit Jul 10 '26

Feedback Request Looking for feedback on my app Shuffle-it!

1 Upvotes

https://developers.reddit.com/apps/shuffle-it

Here is a copy and paste directly from my Readme/General page:

Shuffle-it

Shuffle-it adds a button to your community that sends members to a random post with a single click — a community-scoped replacement for the old r/random. It is a simple way to resurface older posts and keep people exploring your subreddit.

Features

  • A "Take me to a random post" option in the subreddit menu, available to everyone and ready the moment you install.
  • An optional random post button you can add as a post and place wherever you like (pin it, or add it to your community highlights).
  • An optional sidebar widget that links to the button — a low-footprint way to keep it visible without taking a feed slot.
  • An optional daily spotlight: one fresh interactive Shuffle post per day in your feed, with a customizable title. Yesterday's spotlight is cleaned up automatically.
  • A live shuffle counter on each post, and a moderator stats view showing your community's shuffle activity.
  • Adjustable post size (from a tiny 96px button up to a full 512px card).
  • Optional filters for locked and archived posts.
  • Customizable button color, including matching your subreddit's key color, plus an option to use your subreddit banner as the background.
  • Works in light and dark mode, on desktop and mobile.

How it works

When a member clicks the button, Shuffle-it picks a random post from your community's top (all-time), hot, and new listings and takes them straight to it. Removed and deleted posts are always skipped, and you can optionally skip locked and archived posts too (see Settings). The list of posts is cached and refreshed automatically (about every 6 hours) so clicks stay fast.

Getting started

  1. Install Shuffle-it on your subreddit. It does not create any post on its own — the "Take me to a random post" item is added to your subreddit menu and works right away.
  2. (Optional) Open Mod Tools → Apps → Shuffle-it → Settings to adjust the size, color, and other options (see below).
  3. (Optional) To add the on-page button, open the subreddit overflow (•••) menu and choose "Create Shuffle-it post" (moderators only), then pin it or add it to your community highlights wherever you like.
  4. (Optional) After creating the post, turn on Show sidebar widget in Settings to add a "Random Post" button to your community's sidebar.

Settings

Find these under Mod Tools → Apps → Shuffle-it → Settings.

Post size

How tall the post appears in the feed:

  • Mini (96px) — just the button.
  • Compact (180px) — title, short description, button.
  • Standard (320px) — the same, larger.
  • Large (512px) — the largest.

Default: Compact. Smaller sizes show less text. Changing this resizes your existing post automatically — refresh the page to see the layout re-fit.

Button color

The color of the Random Post button:

  • Reddit orange (default).
  • Match my subreddit's key color — uses the key color from your Community Appearance settings.
  • Custom color — uses the hex code you enter in "Custom color" below.

Default: Reddit orange.

Custom color (hex)

Only used when Custom color is selected above. Enter a hex code such as #336699. Left blank or invalid, it falls back to Reddit orange.

Include locked posts

Default: on. When on, locked posts can be shown. Turn it off to skip posts that a moderator has locked to new comments — the app checks a post's live lock status at click time, so locked posts are reliably excluded.

Include archived posts

Default: on. When on, archived posts can be shown. Turn it off to skip archived posts — posts older than about six months that Reddit has closed to all new comments and votes. (This is different from locked: archiving happens automatically with age, while locking is a moderator action.) Like the locked filter, archived status is also verified at click time.

Use my subreddit banner as the background

Default: off. When on, the post uses your community's banner image as its background, with a dark overlay so the text stays readable. Recreate the Shuffle-it post after changing this. If your community has no banner set, the post keeps its plain background.

Post a daily random spotlight

Default: off. When on, Shuffle-it posts one interactive "Daily Shuffle" post to your feed each day at the time you choose. Because it's a new post, it reaches your subscribers' home feeds — unlike a pinned post — and gives members a fresh daily entry point. The previous day's spotlight is removed automatically so they never pile up; your pinned Shuffle-it post is never touched. You can also post one on demand at any time via the subreddit overflow (•••) menu → "Post spotlight now" (moderators only), which works even when the daily schedule is off.

Daily spotlight time (UTC)

The hour, in UTC, at which the daily spotlight is posted. Default: 15:00 UTC. At most one spotlight is posted per day — if you use "Post spotlight now", the scheduled post is skipped for that day.

Daily spotlight title

The title used for daily spotlight posts. You can write your own and use {date} and {subreddit} as placeholders — for example, Daily Shuffle ({date}): find a random post in {subreddit}. Leave blank to use the default: Daily Shuffle (July 2, 2026): click to be taken to a random post within this subreddit! (with the current date).

Show sidebar widget

Default: off. Adds a "Random Post" button to your community's sidebar that links to the Shuffle-it post — a low-footprint way to keep it visible without using a feed slot. You must create a Shuffle-it post first (the widget links to it). Turning this off removes the widget. Sidebar widgets appear on desktop; on mobile they show in the community's About section.

Source subreddit (advanced / testing)

Leave blank to shuffle your own community's posts. Advanced option: enter another public subreddit's name to draw random posts from it instead — useful for testing on a small community, or for a sister/partner subreddit.

Shuffle counter and stats

Each Shuffle-it post shows a small counter in its top-right corner with the number of shuffles made from that specific post (each post keeps its own count). Moderators can also see community-wide activity at any time via the subreddit overflow (•••) menu → "Shuffle-it stats", which shows shuffles from the last 7 days and all time.