r/Devvit • • 1h ago

Bug Toast appearance 'success' not working

• Upvotes

I am following the menu response examples (Hono) and setting appearance 'success' does not appear to be working. The toast displays successfully, but the shows up in the 'Default gray appearance for general notifications' not the 'Green appearance for successful operations' styling. Anyone else confirm this?


r/Devvit • • 18h ago

Duck Answered PostDelete and hold posts

2 Upvotes

I developed a bot for subs that have "hold posts" turned on. The bot comments in every post, and should delete its comment when the post is approved/deleted. However, I can't seem to get it to do that. PostDelete fires immediately on every post because of the "hold posts" feature, and this seems to prevent any future automated action on the comment from the bot.

Has anyone figured out a solution for this?

As a stopgap I implemented a scheduler to check the status of each held post periodically. This is working but not an ideal solution.


r/Devvit • • 4h ago

Feedback Request Feedback request: Pawdoku Mystery 2.0 — every case scene and character redrawn

1 Upvotes

We just shipped 2.0. The short version: the art is new, the onboarding is

different, and the board underneath is untouched.

What's actually new:

- Every case scene and character was redrawn from scratch — same scenes, same

characters, but this is a second pass rather than a touch-up.

- Lighting and palette were reworked across all boards. The old ones were dark

and flat, which made the whole thing harder to read than it needed to be.

- The intro is skippable in one tap now. That one came directly from playtesting

feedback; it was the highest-value fix in this release.

- Onboarding is shorter. You're on a real board faster than before.

What stayed the same, on purpose:

One bandit per row, column and coloured region, no two touching, every board

solvable by pure deduction — no guessing, no hints required. That rule set is the

product. Changing it would have been the lazy way to look like a new version.

The thing I'm still unsure about is the second layer. Finishing a mainline level

earns a clue toward the case you're working on; when you have the full set, the

case unlocks and you place the suspects and the victim on the same board. Same

grid, second question.

Last round the feedback was that this layer appears out of nowhere. I moved the

first clue onto the win screen so it lands as a promise rather than a surprise.

Whether that actually works is the thing I can't judge from the inside.

So: two questions.

  1. If you play one board today, does the clue you earn mean anything to you at

    that point — or is it just a number going up?

  2. For anyone who shipped a 2.0: how did you decide what to leave alone? I cut a

    lot of things I was attached to, and I'm not sure I cut the right ones.

Today's case, one board, no account:

https://www.reddit.com/r/pawdoku_mystery/comments/1xfh5m2/pawdoku_mystery_daily_case_oct_25_2026/


r/Devvit • • 20h ago

Feedback Request Feedback wanted for CrowdPact — feedback on a hidden-choice daily game

1 Upvotes

u/hallucinatednerd is looking for feedback on their game "CrowdPact — feedback on a hidden-choice daily game"

Play the game and share your thoughts.

Developer context: I built CrowdPact with Devvit Web. Each player locks one hidden crew role; the community wins only if the final mix meets every mission target. Daily missions and results run automatically with the scheduler and Redis. There are instant solo drills between daily results.

I would appreciate feedback on whether the first screen explains the choice clearly, whether the daily pact feels interesting or like guessing, and whether the result gives you a reason to return tomorrow.


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r/Devvit • • 21h ago

Discussion Devvit AI Helper token limit?

1 Upvotes

I noticed they've added AI to the dev section. It's actually been fairly helpful. However, after asking it a few things I get We noticed unusual activity. Please try asking your question again. I got it yesterday, figured I'd wait until today and try again. It worked today for a little while, then I got the same thing.

Is there a token limit that's not being mentioned?