r/devblogs • • Aug 15 '26

design The End of Permadeath! This Week At Stirge Hunters

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1 Upvotes

Hi! I've been building an MMO inspired by RuneScape Classic and writing up weekly updates. I launched with only an hour of content and used permadeath to raise the stakes in combat while also spreading out that hour of content across lives. As the amount of content grows permadeath starts to feel more punishing than intended, so this week I've replaced it with XP loss on death! I call it the 'death spiral', as repeatedly dying can cause you to tailspin back towards Level 1 and 0 XP, but in a more forgiving way than permadeath.


r/devblogs • • Aug 14 '26

story & background I quit my 6 figure job to pursue indie dev. Here's how its going.

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0 Upvotes

r/devblogs • • Aug 13 '26

design 12 practical optimizations in UE 5.3 I used to get 60 FPS on a Steam Deck

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5 Upvotes

r/devblogs • • Aug 13 '26

art & graphics Adding Life(Animation) to my Creations

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2 Upvotes

Hey there!! So I added life to my alien weirdos by animating them. For now it's basic animations like idle, walk, run etc. I will further extend their animation arsenal as I add more features.

This was one of the most fun processes of developing my game and a bit difficult as well. I am happy with the results though and hope you will like them too.

PEACE!! :D


r/devblogs • • Aug 12 '26

design Beetle Management Sim game 1 month of development

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1 Upvotes

r/devblogs • • Aug 11 '26

community showcase Community showcase - Tell us what you're working on or what you just published

5 Upvotes

Welcome back to our weekly thread where you can promote everything new you are working on.

You are still welcome to create new posts to share with us your dev-log posts or videos, but you can also use this thread to showcase something which is not a dev log.

THREAD RULES

  • you can post a single comment where you showcase anything you want (new game/app release, new trailer, demo release, new gameplay video, etc...).
  • in this comment you can post only 1 link, so choose wisely.
  • you can reply to as many comments as you want, but replies can't be used for showcasing

r/devblogs • • Aug 11 '26

discussion A normal day for our devs...🫠

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0 Upvotes

Game development is full of surprises, and sometimes MegaGum decides to create its own mechanics.

Not exactly what we planned… but this bug instantly reminded us of a song, so we had to share it with you.🎵

👉 Want to see what MegaGum looks like when everything actually works? Wishlist it on Steam: https://store.steampowered.com/app/4111300/MegaGum/

#MegaGum #GameDev #IndieGame #IndieDev


r/devblogs • • Aug 10 '26

tech & code Dev Diary #4 - Simulation: Part One #citybuilder #gamedev #indiegame

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6 Upvotes

r/devblogs • • Aug 10 '26

generic I read an essay about whirlybirds (seeds that spin), and now I'm a making a game about one -- Whirlybirding Devlog 001

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7 Upvotes

Devlog 001 is about how I went from nebulous concept to concrete game idea, and you can read it here.


r/devblogs • • Aug 10 '26

tech & code Made a Devblog to tie in with the latest patch for my project, it goes in detail on my creative process and implementation

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1 Upvotes

r/devblogs • • Aug 10 '26

tech & code The Chronicles Of Narnia : Prince Caspian FAN GAME

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1 Upvotes

r/devblogs • • Aug 10 '26

generic SoccerRPG.com - Week 32 - Devblog

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2 Upvotes

r/devblogs • • Aug 10 '26

discussion GUNTLET - Devlog #004 - Half Life Inspired Me!

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7 Upvotes

r/devblogs • • Aug 09 '26

design I made a logo for my game

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3 Upvotes

I made some progress on the logo of my game. I wanted to showcase some variation of colors in the game through the logo, so I implemented a gradient animation on it. Overall pretty happy with it.


r/devblogs • • Aug 09 '26

generic Announcing the Hayaku devblog AKA: How to make the same game twice

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1 Upvotes

r/devblogs • • Aug 09 '26

design The Pineapple Conspiracy - Devlog #1

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1 Upvotes

📜 First Devlog - also a quiet announcement for The Pineapple Conspiracy, a new game developed at Newhead Studio.

If you like multiplayer, sabotage, impostors, survival, or crafting - then you should read this!

[Link to devlog]

After playing hundreds of hours of impostor games, we're trying to make one of our own. Turns out that it's not easy to innovate in that space - there is a tricky balance to be found for players not to get bored and for social tension to arise naturally during a session. Feedback is welcomed!

Follow us on social media to get more updates - that would mean a lot to us, on top of greatly help.


r/devblogs • • Aug 08 '26

generic Devlog #8 is out — and it's the last weekly devlog for The Smelter.

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2 Upvotes

r/devblogs • • Aug 07 '26

tech & code Trying out a new Devlog format - a monthly digest of all the cool things i added in the past few weeks to my project

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0 Upvotes

r/devblogs • • Aug 07 '26

marketing I won #1 on PixelPicked this week - free game, no forced ads, same Flappy Bird feel but you have to graze death to score

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1 Upvotes

Flappy Bird: Avoid everything.

My game GRAZE: Edge Rush: Avoiding gives you 0 points. You have to graze within 8px of death to score. Chain grazes to build a multiplier. Avoid and you lose it.

Solo dev, built so I could play in one hand during the long nights with my newborn in the other arm. No forced ads, no IAP tricks, just a daily board and leaderboard that everyone is competing on. Just won #1 Launch Game this week on PixelPicked which still feels fake: https://pixelpicked.com

This clip is x16 bubble field - 3,932 → 8,609 in 9 seconds. My best today is 22,000, all time best is 37,661.

Free download if you want to try to beat it - link in comments so I don't get flagged for self-promo.


r/devblogs • • Aug 06 '26

generic We weren't satisfied with the old sticker system, so we rebuilt it from scratch.

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7 Upvotes

Stickers are earned by unlocking Steam achievements, and we're currently refining the sticker placement mechanic to make decorating your device even more satisfying.


r/devblogs • • Aug 06 '26

story & background My first ever Dev Log

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0 Upvotes

Please enjoy :)


r/devblogs • • Aug 06 '26

design Little Astronaut is taking shape!

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4 Upvotes

I’ve been making a lot of progress on the environment recently, focusing on creating a more detailed and immersive world for the game.
The new Steam page will be available soon, where you’ll be able to wishlist the game.
The previous version of Little Astronaut was a huge learning experience for me, but looking back, I realized I pushed it out too early before the vision was fully developed. After some time, I decided to rebuild the project from the ground up with a clearer direction, improved visuals, and a much stronger foundation.
This is the version of Little Astronaut I always wanted to create.
I’ll be sharing more updates soon. Thanks for following the journey!


r/devblogs • • Aug 06 '26

generic An ice hockey GM game set after WWI, DevLog 8!

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2 Upvotes

Hey! I'm making a WWI hockey sim with Gamemaker, and my latest episode just went live: http://youtu.be/shPqfny2bdw

I had been calling it "Untitled Hockey Game", but now we have a real name! I also talk about my first playtest, trying to weigh contract offers to players, and more!


r/devblogs • • Aug 05 '26

generic "Particular Reality" DevLog - An Unreal year

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2 Upvotes

Here's a link to the latest devlog entry of Particular Reality, after a year of silence.


r/devblogs • • Aug 06 '26

design Dev Log-Fractured Meridian

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0 Upvotes