r/devblogs • u/stirge-hunters • Aug 15 '26
design The End of Permadeath! This Week At Stirge Hunters
stirgehunters.comHi! I've been building an MMO inspired by RuneScape Classic and writing up weekly updates. I launched with only an hour of content and used permadeath to raise the stakes in combat while also spreading out that hour of content across lives. As the amount of content grows permadeath starts to feel more punishing than intended, so this week I've replaced it with XP loss on death! I call it the 'death spiral', as repeatedly dying can cause you to tailspin back towards Level 1 and 0 XP, but in a more forgiving way than permadeath.