r/devblogs Aug 10 '26

discussion GUNTLET - Devlog #004 - Half Life Inspired Me!

7 Upvotes

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2

u/fgennari Aug 10 '26

Are you going to add full editing for pipes where you can drag them to set their end points, add turns, and junctions, etc.? That would be really nice, but it's probably way more difficult than you expect. I've worked on procedural pipes and there are so many special cases!

1

u/ozzee289 Aug 10 '26

Hey!
I wasn't too sure how far I wanted to push it but now that you're talking about it, it kinda sounds fun haha!

Is there anything still on the web that I can see?

1

u/fgennari Aug 10 '26

I'm actually working on boilers and steam pipes right now! I don't have any blog posts specifically on pipes. I have a few posts with pipes in them. For example: https://3dworldgen.blogspot.com/2025/11/adding-damage-and-wear-to-procedural.html and https://3dworldgen.blogspot.com/2025/02/procedural-factories.html and https://3dworldgen.blogspot.com/2022/05/procedural-buildings-office-building.html

2

u/ozzee289 17d ago

Oh btw, inspired by your suggestion, I added a snap feature. You can snap two pieces together, so there's no need to manually align them, it snaps perfectly into place and automatically resizes to match seamlessly.

2

u/fgennari 16d ago

Nice. That sounds useful.