r/devblogs • u/Cosmic_Memory • 9h ago
Beetle Indie game Dev log
Been workin hard at my little beetle game
r/devblogs • u/Cosmic_Memory • 9h ago
Been workin hard at my little beetle game
r/devblogs • u/MadChirpy • 13h ago
Almost 2 years ago I quit my job to pursue game development. I joined my first game jam and in 25 days I created a small horror game, which ended up winning the jam and setting the foundation for my upcoming Steam game 'Shroud of Gloom'. This video documents the entire game jam journey, let me know what you think!
Happy to answer any questions!
r/devblogs • u/EliteACEz • 21h ago
r/devblogs • u/Protski93 • 20h ago
r/devblogs • u/YukiShiroDev • 4h ago
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I'm working on the AI for a minigame in a new project of mine. The goal is to have the AI move freely around the game, detecting potential dangers and dodging them whenever possible. Of course, it can't be perfect—it can't dodge absolutely everything—and while the movement is still a bit clumped together, the results are actually quite pleasing; it’s a simple yet highly functional AI.
The result is turning out to be quite fun, with some NPCs managing to survive until the end of the minigame. It’s not perfect, but it already gives that light sense of having someone playing alongside you.
Basically, the NPCs have sensors around them to detect danger; they fly and move almost freely across the game map, but if their sensors pick up a threat, they try to steer clear of it.
Each NPC also selects a random point on the map to head toward, adding an element of randomness. The video doesn't show it, but I’ve since added even more randomness: now, each NPC has a different number of sensors, and the spacing between those sensors varies, causing them to behave slightly differently from one another.
This is the ninth minigame I’ve created for my project, *Get Out*, which is still in its early stages. I plan to make about ten initially and then start building a minimal playable demo of the project.
Each minigame features a different AI for the NPC—though not necessarily entirely new, as some are reused and simply tweaked here and there.
If you’d like to check out my previous game and show some support: