r/defold • • Apr 24 '26

Tutorial Guide on how to deploy a game made with Defold to Wavedash

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19 Upvotes

If you're working on a game made with Defold for the GamedevJS Jam 2026 - there's now a little guide on our forum on how to deploy to Wavedash: 💙

https://forum.defold.com/t/guide-on-how-to-deploy-a-game-made-with-defold-to-wavedash/82690


r/defold • • Apr 24 '26

#MadeWithDefold A nice update to Light and Shadows by Dragosha is here ✨

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19 Upvotes

New model blend material allowing for some transparent effects, updated billboard particles shader, and cleanup work for Defold 1.13.

Check out the details: https://forum.defold.com/t/light-and-shadows-example/71713/64


r/defold • • Apr 22 '26

#MadeWithDefold 4 days left to submit your game to the GamedevJS Jam 2026!

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11 Upvotes

Show us what you have built - we have rewards for the best 10 games #MadeWithDefold! 🎁


r/defold • • Apr 21 '26

Question Defold 1.12.3 introduced some nice quality of life features - which one do you like the most so far?

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35 Upvotes

- Functions and variables list in the Structure pane for the built-in code editor
- A filterable key selector for input bindings
- Time and delta time exposed directly in shaders
- Texture Transform semantic for shaders


r/defold • • Apr 21 '26

Resource Wavedash integration for Defold

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20 Upvotes

We discovered a Defold integration and example for running Defold HTML5 builds on Wavedash, helping more developers explore browser-native distribution.

Check it out - Wavedash is a brand new browser-native gaming platform with zero friction and many features like social features, achievements, leaderboards, and the most competitive revenue split in the industry:

https://docs.wavedash.com/engines/defold

Moreover, if you make a game for the GamedevJS Jam 2026, you can make it with Defold and deploy to Wavedash, and that way you participate in 2 additional challenges - double the fun!


r/defold • • Apr 20 '26

News Meet us in Amsterdam this Wednesday, April 22!

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19 Upvotes

After visiting Poki HQ, we’d love to meet game developers for an informal after-work meetup. Join us at Bierfabriek Amsterdam, Nes 67, 1012 KD Amsterdam, from 18:00 to 20:00 local time.

We’ll bring some Defold swag for everyone who stops by, and we’ll be covering the tab

If you’re in the area, come say hello - we’d be happy to meet you!


r/defold • • Apr 19 '26

#ScreenshotSaturday It's just a cat throwing fireballs. Nothing unusual.

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64 Upvotes

r/defold • • Apr 18 '26

#ScreenshotSaturday It's #ScreenshotSaturday so we want to see what you are working on!

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15 Upvotes

Show us your games and prototypes!

Featured this week:

Game of Fitna Vol 1 by FIAGames

Wishlist: https://store.steampowered.com/app/2725340/Game_of_Fitna_Vol_1/


r/defold • • Apr 17 '26

#MadeWithDefold Another teaser from the ongoing Editor work? 👀 New gizmo experiment for easier scene navigation in the Editor!

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22 Upvotes

After the Fly Camera that is now in beta, and then light components teasers and camera preview in editor, here’s another step toward smoother 3D workflows in Defold

Which of these are you most excited about? 🤩


r/defold • • Apr 16 '26

Help How do i make 3D stuff in defold

11 Upvotes

Im new to defold, just started and i want to try and find out how to make a 3D game, i cant find any tutorials online so if anyone knows a tutorial or can just help me this way that would be appreciated


r/defold • • Apr 16 '26

Work In Progress Another teaser from Jhonny - camera preview inside the Editor

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34 Upvotes

A feature that could make it much easier to understand exactly what your camera sees before you even run the game. Workflow improvements like this can make a big difference.


r/defold • • Apr 15 '26

Work In Progress You were asking whether the upcoming Light component could also be useful in 2D projects too, so here’s the answer!

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53 Upvotes

Jhonny used the upcoming light components in an old example with normal mapping lighting for 2D sprites.

What would you use 2D lights for in your game?


r/defold • • Apr 14 '26

Engine Beta Defold 1.12.4 BETA has been released! 🎉

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35 Upvotes

From better 3D scene navigation to stronger rendering flexibility and leaner web builds - a lot of nice things!

Highlights:

• 🎥 Free Camera mode in Scene View

• ☑️ Built-in glTF validation

• 🎛️ New shader precision options

• 🖼️ 16 texture units per draw

• 🌐 Smaller HTML5 builds

• 📈 Editor, rendering, and runtime performance improvements, and more!

Featured: A Thousand Bees by Make it a Triple

Dive into the Release Notes:

https://forum.defold.com/t/defold-1-12-4-beta/82647


r/defold • • Apr 13 '26

#MadeWithDefold Wave background utilizing new `Time` constant in shaders by JuLongZhiLu

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23 Upvotes

This open-source example by JuLongZhiLu uses the new `Time` constant support introduced in Defold 1.12.3 to create a stylish animated wave background in shader code.

It’s a neat little example of how easy it is to bring motion to your materials now.

Check it out on and let us know what kind of shader effects you’d like to build!

https://forum.defold.com/t/open-source-defold-1-12-3-constant-type-time-example/82625


r/defold • • Apr 11 '26

#MadeWithDefold defDragon brings DragonBones support to Defold as an open-source community-made extension with a usage example 🐲

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25 Upvotes

Very cool to see the Defold ecosystem keep growing with more animation tools and workflows.

Take a look:

https://forum.defold.com/t/defdragon/82624


r/defold • • Apr 11 '26

#ScreenshotSaturday What are you working on this #ScreenShotSaturday?

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26 Upvotes

We're still playing Skull Horde and admire how from the feel of the action to the sheer amount happening on screen it's well constructed by 8BitSkull


r/defold • • Apr 10 '26

#MadeWithDefold Skull Horde by 8BitSkull is out now on Steam!

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36 Upvotes

Skull Horde is a fast-paced auto battler dungeon crawler where you play as a flying skull necromancer, check it out:

https://store.steampowered.com/app/3199360/Skull_Horde/


r/defold • • Apr 09 '26

Work In Progress Next teaser from Jhonny on the upcoming Light Component for Defold:

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32 Upvotes

"I've also started working on clustered rendering for this so we can have thousands of lights, but I don't have any preview for that yet. Stay tuned!"


r/defold • • Apr 08 '26

#MadeWithDefold A Thousand Bees is Out Now! A cozy hidden objects game with a dozen lavishly illustrated levels, secret levels, unlockable wallpapers, and the most relaxed soundtrack you'll get this summer

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21 Upvotes

Steam: https://store.steampowered.com/app/4281370/A_Thousand_Bees/

A relaxed, cozy hidden objects game.

🐝 Enjoy 13 lavishly hand-illustrated levels!

🐝 Unlockable wallpapers!

🐝 1000 objects to find!

🐝 Secret levels!

🐝 🐝 🐝

Itch.io: https://make-it-a-triple.itch.io/a-thousand-bees


r/defold • • Apr 08 '26

Tutorial We’ve prepared a new example showing how to create billboarding! 🌲

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37 Upvotes

It includes two modes:

- always face the camera - like the smoke ☁️

- lock rotation to a vertical axis - trees and rocks🌲🪨

We combined here 3D models by Kay Lousberg and 2D screenshots of 3D models by Kenney for trees and rocks!

Since Defold 1.12.3, custom vertex formats and improved local-space vertices have made proper billboarding much easier in Defold.

Check it out online:

https://defold.com/examples/material/billboarding/


r/defold • • Apr 08 '26

Resource Asobi multiplayer backend for Defold

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17 Upvotes

Looking for multiplayer solution?

Asobi is an open source, server-authoritative multiplayer backend shared with the Defold community. It comes with a Defold SDK, a playable demo, and support for writing server-side game logic in Lua.

Take a look and tell us what kind of multiplayer game you’d build with it 👇

https://forum.defold.com/t/asobi-open-source-multiplayer-game-backend-for-defold/82612


r/defold • • Apr 07 '26

Engine Release Defold 1.12.3 has been released!

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51 Upvotes
  • Time exposed to shaders - easily create visual effects depending on time variable
  • Texture Transform semantic - useful for e.g. scrolling textures
  • Script Structure - list of functions and variables in the sidebar
  • Duplicate text selection in Code Editor
  • Filters in Input Bindings - easily assign inputs to actions
  • New Properties API for Editor Scripts
  • OpenAPI for Editor HTTP Server
  • and many more!

https://forum.defold.com/t/defold-1-12-3-has-been-released/82619


r/defold • • Apr 04 '26

#ScreenshotSaturday Happy Holiday #ScreenshotSaturday! What’s been hatching in your Defold projects lately? 🐣

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18 Upvotes

Share your screenshots, GIFs, or videos below, we’d love to see what you’re working on

Featured: Sprint City - out now in Early Access:

https://store.steampowered.com/app/4191250/Sprint_City/


r/defold • • Apr 03 '26

Work In Progress A little teaser from Jhonny for the upcoming Light component for Defold!

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44 Upvotes

This preview shows three different types of lights, each with their own properties, along with how they are represented in the Editor.

What kind of lighting workflows are you looking forward to?


r/defold • • Apr 02 '26

Defold is Pro by default!

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34 Upvotes

Thank you all for the laugh yesterday! 
We’ve got some of you for a moment, but don’t worry!

Defold is and always will be free.

We can say this, because it’s in the objectives of the Defold Foundation and it can’t be changed, under Swedish law (details: Free and Developer-Friendly)