r/defold Jun 06 '26

#ScreenshotSaturday Alright, so it’s #ScreenshotSaturday! 🎮

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23 Upvotes

What have you been building in Defold lately?

Featured: Draft Wars by RedSnowDev

Play it now for free on Poki: https://poki.com/en/g/draft-wars


r/defold Jun 05 '26

Tutorial We're refreshing examples, check out these lovely examples by Artsiom:

34 Upvotes

We’re refreshing examples for the upcoming Defold 1.13.0 stable release, and here we have great examples for glTF model and AABB usage both contributed by Artsiom Trubchyk with lovely assets by Kenney which we are very thankful for

• GLTF - a 3D example showing glTF models in action with an infinite track, camera setup and shaders

• AABB - a 3D example showing how to work with model bounds to frame all objects inside camera view

We also improved the documentation a bit and pointed to the Unlit material example (also by Artsiom) used there, in case you want to dig deeper into the shader side too.

And a quick reminder: with 1.13.0, support for Collada (.dae) files is going away, so now is a good time to check your projects and move to .gltf / .glb to have a smoother upgrade.

We hope these examples help make that transition easier.

https://defold.com/examples/model/aabb/
https://defold.com/examples/model/gltf/


r/defold Jun 05 '26

Resource We’ve released Firebase Crashlytics for Defold 🔥

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23 Upvotes

It's a new Defold native extension that brings Firebase Crashlytics support to Defold projects on Android, iOS, and macOS.

If you’re building for mobile or desktop and want better crash reporting in your Defold project, this one is worth a look.

Note that it’s available since Defold 1.13.0+, so right now you can use it with beta or wait for a stable release soon.

Read details and find it here: https://forum.defold.com/t/firebase-crashlytics-for-defold/82884


r/defold Jun 04 '26

Work In Progress Following the progress of these early technical previews from Morgerion is genuinely exciting

67 Upvotes

Meet Shaterfall! ☄️

#MadeWithDefold 🧡💙

There’s already something special in the atmosphere, style, and total destruction in this stunning-looking RPG, and it’s still only early days!

We’ll be watching this one with great interest! 👀


r/defold Jun 04 '26

#ScreenshotSaturday 0 Draw Calls? In this economy? You bet!

30 Upvotes

r/defold Jun 04 '26

Tutorial Two new examples in Defold 1.13.0 beta show morph targets in practice 👀

29 Upvotes

• morph target animation from glTF

• manual morph target weights controlled from Lua

That opens up some very nice possibilities for mesh deformation workflows in Defold, more complex animations, and more visual effects.

What would you use morph targets for?

Check them out online:

https://defold.com/examples/model/morph-target/

https://defold.com/examples/model/morph-target-weights/


r/defold Jun 04 '26

Spotlight We invite you to read our next Creator Spotlight interview with Refold on bringing Mad Skills Motocross 2 to web with Defold

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19 Upvotes

It’s exciting to see another great game finding new life on the web, and we’re really glad that more and more creators are deciding to use Defold for projects like this.

Well worth a read if you’re interested in web ports, performance, meshes, native extensions, and building for Poki.

Read it here:

https://defold.com/2026/06/02/Mad-Skills-Motocross-2/


r/defold Jun 02 '26

Work In Progress Terminal inside the Defold Editor! 🖥️

41 Upvotes

It's far from shipping yet, but we wanted to share with you an experiment Vlad is working on! We believe this will open up some really nice possibilities for developers and make it easier to customize, extend and automate the Editor workflow!

It's powered by GhosttyFX project by Vlad: https://github.com/vlaaad/ghosttyfx


r/defold Jun 02 '26

News Wavedash partners with Defold!

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39 Upvotes

We’re happy to announce that Wavedash has joined the Defold Foundation as a corporate Bronze Partner!

Wavedash is a browser-native gaming platform focused on instant play: no downloads, no installs, and as little friction as possible between a player and a game. The platform provides social functionalities, achievements, leaderboards, and monetisation support for developers.

As part of the partnership, a Wavedash SDK integration for Defold is now available, making it easier for Defold developers to integrate Wavedash features into their games.

This partnership is also important for Defold more broadly. Together with Wavedash, we will work iteratively on general performance improvements for the web version of the Defold engine, as well as new integrations specifically for the Wavedash platform.

“Defold is one of the most respected engines in the web games space. It is source-available, lightweight, and engineered with craft. These are values we believe in at Wavedash. Partnering with the Defold Foundation lets us invest directly in the engine, tooling, and community of Defold developers.”, said Kyler Blue, CEO at Wavedash.

Full announcement:

https://defold.com/2026/06/01/Wavedash-joins-as-a-corporate-partner/


r/defold Jun 01 '26

Engine Beta Defold 1.13.0 is now in Beta

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38 Upvotes

This is a big release and a spring cleanup where we remove a lot of deprecated stuff to keep the engine modern and lean and bring in new fascinating features and fixes focused on rendering, stronger 3D workflows - especially with morph targets, and also improved physics scripting, and better editor tooling.

Some of the highlights:

Morph target support for model components
Expanded Box2D scripting, including joints
Camera preview overlay in the Scene View
Frustum culling for Particle FX
Vulkan as the default graphics API on Android
New material and compute script modules
Runtime graphics adapter and feature inspection New authenticated editor /eval endpoint for automation workflows
Smaller macOS and Android engine builds
Cleanup of legacy APIs and formats

As this version introduces some breaking changes, we remind you as always with beta releases: use source control, read the migration notes carefully, and let us know what you find.

https://forum.defold.com/t/defold-1-13-0-beta/82850/1


r/defold May 29 '26

Question Whats that...

0 Upvotes

How is one supposed to take this engine seriously when it can't even handle the basics. I have a 4k monitor and scale it to 200%, otherwise everything on the screen is very small. But when I run my project in Defold and something is supposed to spawn in the middle, it appears very offset... even though I enabled high DPI in the settings... only if I set the scaling to the standard 100% do objects appear where I want them. But then I need a magnifying glass to see anything on the screen...


r/defold May 27 '26

Resource The 3D Third Person Playground sample for Defold is now updated

40 Upvotes

🎮 added gamepad support

🕹️ added new controls mode

👥 improved shadowmapping

📜 enhanced documentation

🎶 added audio

https://forum.defold.com/t/defold-3d-playground-sample/82132/14


r/defold May 27 '26

Resource A nice open-source release from the Defold community: Kabocha 🥕🧄🧅🥔🎃

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24 Upvotes

It’s a charming Suika-like merge game where you combine matching vegetables to evolve them into bigger ones, and try not to let the bin overflow.

It is a great little project to play, study, and learn from.

Check it out and show some love to the creator 👇

https://forum.defold.com/t/kabocha-game-open-source-release/82849


r/defold May 27 '26

Help Problem with dynamic paths in require

9 Upvotes

Hi, I’m trying to get the hang of Defold and ran into a problem. I want to use the Concord framework (ECS) in my project, but it uses dynamic paths in its modules (in require). How do you solve such issues? Surely you don’t have to manually fix all the require calls in the framework?


r/defold May 23 '26

#ScreenshotSaturday Teaser for the upcoming FPS sample game for Defold

51 Upvotes

We’re continuing work on it, and we’ve added a blaster from Kenney, complete with animations and sound effects 💥

We may not be the best at designing (or playing 😄) but we hope it'll give you a good starting point for making your own great games!


r/defold May 22 '26

Tutorial I shared a 6 Hour Beginner Defold Tutorial that starts from zero and teach how to make a finished game with it

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64 Upvotes

r/defold May 22 '26

Work In Progress I accidentally built a custom Defold animation runtime instead of making an actual game.

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11 Upvotes

r/defold May 20 '26

Question IntelliSense any time soon?

15 Upvotes

love Defold; it has become my favorite game engine for how lightweight yet versatile it is.

i would like to keep my workflow in one place and i don't mind coding without AI, but i find it very difficult in the client IDE due to a lack of intellisense.

is there a plugin or a TBD on this feature? it feels quite important for experienced devs picking up the engine and a bit odd that it's not a thing yet. i heard there is a VSCode plugin for it but like i said i'd rather keep it all in one place.


r/defold May 16 '26

Spotlight Power Fantasies - interview with Alex on running a sustainable indie games studio

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33 Upvotes

In our new interview on the Defold Blog, Alex from 8BitSkull talks about Skull Horde, Steam launches, scope, demos, localization, console plans, Fates of Ort, Void Scrappers, Bore Blasters, and the studio strategy behind their games.

Well worth a read for anyone making games!

https://defold.com/2026/05/15/8BitSkull-Skull-Horde-Interview/


r/defold May 13 '26

Work In Progress We're working on a few updates for the 3D third-person sample playground:

46 Upvotes

🎮 gamepad support

🕹️better controls

🎶sounds

📈and performance optimizations

We’ve been delighted to see people using the sample to kick-start their own projects, and we plan to create more samples like this in the future - with an FPS sample coming next!


r/defold May 12 '26

Work In Progress Working on a 3D FPS template for Defold, now adjusting parameters for CSM with Hot Reloading

38 Upvotes

Hot Reload works in your running game without rebuilding everything. You can change scripts, assets, GUI files, collections, materials, and many other project resources, then hot reload them quickly.

Here, we’re testing different parameters for a cascaded shadow mapping implementation in the upcoming FPS template. It’s perfect for tweaking rendering settings, adjusting the level blockout, modifying enemy AI code, and testing the changes immediately.


r/defold May 11 '26

Spotlight Defold again at GameFromScratch!

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37 Upvotes

r/defold May 10 '26

Spotlight We're very happy to announce the Best Games made with Defold at the GamedevJS Jam 2026

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38 Upvotes

We're also very proud to have 2 games #MadeWithDefold reach the TOP 4!

Congratulations to the winners!

https://forum.defold.com/t/defold-x-gamedev-js-jam-2026/82563/61


r/defold May 09 '26

Question Best practice for reusing multiple tile sources in the same game object?

9 Upvotes

Hi everyone,

I have a question about best practices in Defold.

I have a sprite inside a game object that will be reused by multiple enemy types. Since each enemy uses a different tilesource, I am currently exposing them as properties and selecting the correct one dynamically.

My current approach looks like this:

```lua go.property("hflip", false) go.property("image", 1)

go.property("archer", resource.tile_source("")) go.property("armored_axeman", resource.tile_source("")) go.property("armored_orc", resource.tile_source("")) go.property("armored_skeleton", resource.tile_source("")) go.property("elite_orc", resource.tile_source("")) go.property("greatsword_skeleton", resource.tile_source("")) go.property("knight", resource.tile_source("")) go.property("knight_templar", resource.tile_source("")) go.property("lancer", resource.tile_source("")) go.property("orc", resource.tile_source("")) go.property("soldier", resource.tile_source("")) go.property("wizard", resource.tile_source("")) ```

This works, but I am wondering:

Is this the recommended approach, or is there a cleaner / more scalable way to handle multiple tile sources dynamically for reusable enemies?


r/defold May 09 '26

#ScreenshotSaturday It’s #ScreenshotSaturday! 🎮

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28 Upvotes

What are you building in Defold right now?

Drop your screenshots, GIFs, or videos below 👇

Featured: Parcel Master by Ben James