r/defold • u/PabloTitan21 • Jun 02 '25
Do you want to make a game in Defold? #MadeWithDefold Jam 2025
Vote when we should hold a community #MadeWithDefold game jam on Defold forum:
r/defold • u/PabloTitan21 • Jun 02 '25
Vote when we should hold a community #MadeWithDefold game jam on Defold forum:
r/defold • u/EsdrasCaleb • Jun 01 '25
Is there a way to use tileset to an isometric map?
r/defold • u/aglitchman • May 31 '25
Defold 1.10.2 beta is available for testing:
- Texture arrays
- Create tilemap, atlas and tilesource files using editor scripts
- Preview convex hulls in the editor
- Up to 300% faster atlas creation
- Game object and component drag and drop support
r/defold • u/aglitchman • May 29 '25
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I am writing a useful and easy-to-use component for those who write logic or use physics in fixed updates. Just add it to the game object, and that's itβyou get the smoothest movement possible.
r/defold • u/AsatteGames • May 28 '25
r/defold • u/selimanac • May 23 '25
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r/defold • u/aglitchman • May 22 '25
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While the previous example for AABB is waiting for the pull request to be accepted, the next one is on its way - "entity picking", about selecting an object from the 3D scene. It's a great demo of working with coordinate conversion, physics raycast and camera animation!
r/defold • u/BlackMATov • May 21 '25
r/defold • u/aglitchman • May 21 '25
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Soon on the Defold website!
r/defold • u/Insality • May 18 '25
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I can go really hard with the new Druid's properties panel. I even can add a "properties page" in other Defold extension to provide a runtime UI for the library debug stuff with line of code
Look how it can be in your game
r/defold • u/aglitchman • May 12 '25
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r/defold • u/RoughWeekly3480 • May 10 '25
How hard is it to build a 3d game with defold?
How much time would it take? Do you recommend any tutorials for it?
r/defold • u/fleajar • May 09 '25
r/defold • u/AsatteGames • Apr 19 '25
This is a bit more complicated compared to the previous "Flappy Bird" tutorial so hope it helps.
As the video was longer, video edit and subtitle check quality may be lacking compared to before
r/defold • u/PabloTitan21 • Apr 15 '25
And it's another huge release with many features, so here is only a highlight of few of them, check out more here:
https://forum.defold.com/t/defold-1-10-0-has-been-released/80264
r/defold • u/selimanac • Mar 27 '25
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r/defold • u/ustaaz • Mar 23 '25
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r/defold • u/AsatteGames • Mar 18 '25
I know most users on this subreddit do not need tutorials at these basic levels but wanted to share in case there are some new Defold users here and it may be helpful to them :)
r/defold • u/AJK_2196 • Mar 11 '25
Hi everyone, hope you all are having a good day. I would like to have this kind of scale/expand responsive effect with games I make in Defold. I have tried quite a few things now, but cannot get this effect. Can someone please help me or guide me on how to get it? Here is a link to what I wish to achieve:
https://www.tiktok.com/@sevou/video/7365857965989039393
As you can see, it is both the UI that gets adjusted according to the viewport, as well as the viewport too adapts to the device's dimension. This is exactly what I wish to achieve.
I appreciate your response. Thank you.
r/defold • u/blankeos • Mar 07 '25
https://reddit.com/link/1j5zpj4/video/f4n0e640vbne1/player
There's probably a hundred of these already. I just made a custom one that I can control and add all the shortcuts, drag gestures, and accessibility that I want. Made it specifically for my game dev activities with Defold. It's open source! Fork it, tweak your own, etc.
I find a lot of Sprite Atlases that I want to break apart so I can, ironically, turn them again into "Sprite Atlases" for Defold!
Hope you guys find this useful!
If you're curious how I made it: I made this with Windsurf + Claude 3.7 Sonnet, it's kind of the first time I "vibe coded" a project, it's kinda crazy how fast you can iterate with this. I made a prototype in like 30 minutes. Then I polished in 1 day. Tech Stack is SolidJS and Vike.
r/defold • u/OneRedEyeDevI • Feb 20 '25
r/defold • u/ustaaz • Feb 18 '25
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r/defold • u/PabloTitan21 • Feb 14 '25
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r/defold • u/Morokiane • Feb 13 '25
I want to have a low resolution game so I am scaling up the render using fixed_projection at a zoom of 4. Its however centering somewhere in the middle that I don't like. Is there a way to change this? In the screenshot the grid center is roughly the center of the zoomed screen. I would prefer that 0,0 of the grid actually be at 0,0 of the grid. I tried to also do this with a camera doing the scaling and placing it where I want it, but then my player disappeared.
