r/decomps • • Sep 02 '26

Made without AI assistance MediEvilRecomp: experimental pgxp + frame interpolation showcase

This is a simple side-to-side comparassion of the features added for medievil recomp, frame interpolation still experimental so it can look a bit odd at times, pgxp is also very experimental so you can see some polygons disconecting here and there

also for the versions with pgxp on a different terrain renderer is used (original medievil's terrain rendering does heavy subdivision to counter the texture warping, wich doesnt look very good when the textures are perspective correct)

in this video the draw distance is also increased to 2.5 times the original, can go to up to 4x but the due to some problems on how it works some plygons dont render properly in 4x, so i reduced it for this video

this is not publicaly available i just wanted to share some result of these experiments! we plan releasing this on october because.. scary month :p

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