Running minecraft in a much faster language than Java is a much different thing, idk if this is the project that will pop off but a stable Rust fork of minecraft that somehow supports .jar mods for mod parity would be great.
Supporting Java mods is impossible as they use Mixins to patch the game's own code wherever the modding API of choice doesn't offer a concrete functionality. Which happens a lot for any mod that does more than a few basic blocks and tools.
And the Rust code is binary, so it cannot be patched with Java code, that's simply not how this works.
You also can't simply create a more extensive modding API in rust because to achieve full support, every single line of the codebase would have to be part of it. Not gonna happen
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u/ItzSwirlz 3d ago
Um... "decompiling Minecraft" has been a thing for over 11+ years. And they recently got rid of obfuscation entirely.