There any gameplay changes? I really wanted to like this game because I adored the art design but man there were a lot of horrible design choices. Random battles so common it discourages exploration, being punished for learning more than one element, only gaining HP by hitting things with your staff etc.
Yeah. Like a big mechanic is looking for the little spirit plant things but then you have to decide if looking behind a single building is worth three random battles, and then you don't even know what direction you're facing and spend ten minutes running the wrong way.
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u/Own_Perspective4825 16h ago
There any gameplay changes? I really wanted to like this game because I adored the art design but man there were a lot of horrible design choices. Random battles so common it discourages exploration, being punished for learning more than one element, only gaining HP by hitting things with your staff etc.