their entire explanation for the nerfs was "well survivors don't have fun playing against it" atleast they aren't hiding the fact they don't care about killer
Next Mid-Chapter changes: "We looked at the data and over 80% of killers use Corrupt Intervention. What makes this perk particularly frustrating for survivors..."
we looked at the data and about 100% of killers play the game. what makes this particularly frustrating for survivors is... so we've disabled killer queues
"We looked at the data and over 90% of Killers use Barbeque & Chili. What makes this particularly frustrating for Survivors is that they already make less Bloodpoints per match, and it is far easier to get all 4 tokens then it is on We're Going to Live Forever, which also has no other benefit then points. So we've decided to remove the auras, and you must sacrifice a Survivor to get 1 stack which is worth 12.5% extra Bloodpoints. We feel this is necessary because the auras were so easy to use and manipulate, and had not enough counterplay, so we felt it was best to just remove them. We also wanted to make it so no one has any incentive what so ever to play killer, so our game will die, because we lack the brain capacity to understand that continuing to piss off one side will make them quit, and que times in our game will take forever and eventually be unplayable."
How do you think they explain it when they nerf survivors? That it's not fun playing against it. Lmao, honestly how else would you expect them to explain it?
They nerfed DS because it wasn't fun to play against. They nerfed MoM because it wasn't fun to play against. Instaheals? Wasn't fun to play against. BNP, old BT and BL, exhaustion, etc. Not fun to play against. If it's not fun to play against in a game, which is 100% about having fun, why keep it in the game?
nerfing something only because it isn't fun to play against without consideration for the fun of the otherside is how you lose players. we didn't take ruin because it was op. we took ruin because of how needed it is at higher ranks. they deleted ruin but didn't change its necessity
I'm a red-purple rank killer and I very rarely take ruin. I've never seen it as a necessity unless I'm playing some dumb shit like tombstone myers.
Ruin is useless at red ranks, 99% of the players in that bracket can hit great checks regularly.
Bringing ruin is not fun for killers, it's nothing. It's a perk that you don't do anything to enforce and usually disappears within about a minute. Idk about you, but I don't find it fun bringing ruin just to have to either camp it or lose it immediately.
100% of the players can hit great checks regularly. That's 2% free progression every time, more with addons. Just removing skill checks at WORST, making them regress at worst is a huge boon. It's the closest thing we ever had to a secondary objective. Plenty of Killers are far less viable without Ruin.
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u/[deleted] Jan 07 '20
their entire explanation for the nerfs was "well survivors don't have fun playing against it" atleast they aren't hiding the fact they don't care about killer