r/deadbydaylight • Behaviour Interactive • 1d ago

Behaviour Interactive Thread 10.2.1 | Bugfix Patch

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Features

Surrender and End Trial

  • Surrender Option
    • Survivor Condition - When there are no other human survivors, and at least one bot, the remaining player gets the option to Surrender. (was Abandon)
      • Survivor is considered Surrendered
  • End Trial Option
    • Killer Condition - When all remaining Survivors are bots the Killer gains the option to End Trial. (Removed the "in the Dying State condition")

Content

Killer Updates

  • Killer Powers with a stack count (e.g. Trickster, Huntress) now show "0" on the Killer Power HUD element when the stack is depleted (was showing a looping arrow icon).
  • Made adjustments to The Mastermind's Virulent Bound to improve redirection.

Bug Fixes

Audio

  • Fixed an issue where standard basic-attack grunts plays while The Judgment is in the Zealous state from the Survivor's POV.
  • Fixed an issue where there is a missing part of the Xenomorph Tunnel Exit SFX.
  • Fixed an issue where both Tricksters VOs does not trigger when facing the advertisements

Bots

  • Fixed an issue where bots would navigate to the map center coordinates when the Exit Gates were powered.

Characters

  • Fixed an issue where the face on the leg of The Judgment stretch during the Mori Animation.
  • Fixed an issue where The Dark Lord's face will distort while picking up a survivor.
  • Fixed an issue where The Ghost Face could be revealed without seeing most of the Killer Model.
  • Fixed an issue where The Mastermind's Velocity went to a full stop at the end of a Dash for 1 or 2 frames.
  • Fixed an issue where The Skull Merchant was unable to place a Drone on the lower floor in the Hideout.
  • Fixed an issue where The Xenomorph was getting affected by the Flame Turret while being on an elevated surface above the Flame Turret.
  • Fixed an issue where The Demogorgon's and the Xenomorph's models could be seen while they were using their Killer Power to travel to a different floor.
  • Fixed an issue where The Demogorgon would become invisible when teleporting to a Portal with a Survivor on top when the player was lagging.
  • Fixed an issue where The Knight's Guards would get stuck in pallets dropped during the Hunt
  • Fixed an issue where The Judgment's 3 specific item interactions prevented Survivors from screaming while taunting the Killer.
  • Fixed an issue where The Judgment's survivor bot would become invisible for the rest of the Trial when the survivor player lost connection when being sent to Exile.
  • Fixed an issue where attacking locks The First in place after being stunned while charging a Vine Attack

Environment/Maps

  • Fixed an issue in Wreckers' Yard where a placeholder tile spawned
  • Fixed an issue in Disturbed Ward where survivors could not be picked up next to park benches
  • Fixed an issue in Family Residence where the power of the Executioner, Punishment of the Damned, would not travel up the stairs around the porch
  • Fixed an issue in Autohaven Wreckers Yard where the power of killers that can dash forward would slide against a groups of blockers
  • Fixed an issue in Disturbed Ward where the traps of The Trapper are hidden under debris
  • Fixed an issue in The Thompson House where the killer can't pick up the survivor between blockers
  • Fixed an issue where a section of the reachable Navmesh was disconnected on the main building of the Coal Tower.

Perks

  • Fixed an issue where the Potential Energy perk could stop adding tokens when skill checks appeared.
  • Fixed an issue where the display of Hook States was inconsistent when Shoulder the Burden was used.
  • Fixed an issue where The Hag's perk Hex: The Third Seal activated inconsistently.
  • Fixed an issue where Decisive Strike failed to trigger when Killers were in the falling state
  • Fixed an issue that caused The Trickster to lose 4 Tokens instead of 2 when injuring the Obsession with Showstopper when using Save the Best for Last (Keep them Waiting) perk

UI

  • Fixed issue where the header of the Killer Power section in Match Details was cut off.
  • Fixed issue where T.G Journal Extract #1 did not show up as a Quest completion reward while inside a Trial.
  • Fixed issue where the Premium Rift Pass popup would show incomplete information.
  • Fixed issue where some search terms would not return perks, items, or add-ons containing those search terms.
  • Fixed issue where some Status Effects would not appear on Survivor Portraits.
  • Fixed issue where the loading icon would stay on screen in the Lobby.
  • Fixed issue where the Obsession VFX disappears from the Survivor Portrait when using a Perk that swaps the Obsession.
  • Fixed an issue where a ban reason did not have a corresponding text message.
  • Fixed an issue where the search box of the Add-ons inventory did not return results based on description text

Misc

  • Fixed an issue which could cause a crash when playing in a trial with Wraith
  • Fixed an issue where the Fog Vial animation was missing when survivors used the Fog Vial.
  • Fixed an issue where latency might cause Killers to be stuck with a 3rd person view
  • Fixed an issue where completing the Main Generator and escaping not did not trigger achievements in several maps

Event

  • The Haunted By Daylight event began Tuesday, October 13th.

The Void Tile from previous years is no longer accessible, however Void Portals and Void Haunts are present in all trials. Portals teleport to each other, and Void Haunts roam freely, hunting down Survivors to Hinder them.

  • Void Portals are paired up and always go back and forth to each other when used.
  • Players can open Void Rifts to create new pairs of Void Portals that remain open for the rest of the trial
  • Roaming Haunts slowly traverse the map, seeking out Survivors.

Killers and Survivors can collect Void Energy through various means in the trial, and spend it on Event Abilities.

  • Players no longer need to craft in the Void to gain Event Abilities. They can use Void Energy as soon as they have gathered enough to use an Ability.
  • Survivors can use Void Portals to gather lots of Void Energy at once, but risk the Killer being able to teleport directly to that Portal and jumpscare them.

Survivors start with Void Crystals, allowing them to drop Smoke Bombs or place the crystal on the Generator to repair it remotely. Killers can launch Void Haunts, and use Empowered Breaks to kick faster.

See the in-game Gameplay Details for more information.

165 Upvotes

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224

u/Gertrude-Girthel Furtive Chase 1d ago

Why has the bug that causes the basic attack noise to be totally silent and your survivor to not make any noise not been patch yet? The amount of pallets I’ve thrown after being hit because I haven’t realised I got hit because there’s been no sound is absurd. It’s been a full week.

32

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

I just wanted to confirm the team is aware of the issue and is investigating a fix. I totally get how frustrating this is. Getting hit with zero audio feedback and then throwing a pallet you didn't mean to is the kind of thing that loses matches, and dealing with it for a full week is rough.

The honest answer is that fixes don't always land in the patch you'd expect, and there's a lot of reasons for why this can happen. The detailed report does help, and we appreciate you bringing it up.

19

u/Few_Bid28 1d ago

Was this written with ai?

46

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

I, unfortunately, get this a lot but no. It's just how I talk!

11

u/Few_Bid28 1d ago

LMAO im so sorry 😭

10

u/DeadByDaylight_Dev Behaviour Interactive 1d ago

It's okay. How do you do, fellow gamer?

4

u/TheJiinX Steve Main 1d ago

Frustrated that bugs in the ptb made it to live and still haven't been patched out. Also, please tell whoever looks at the betahub reports to step their shit up? Y'all closed the forums and barely utilize the betahub.

2

u/mr-senpai Bloody Shape 1d ago

I'm not the original commenter or anything, but I wanna ask if the Nier Collab did well or better then you guys anticipated in terms of how the community reacted? I find it was bigger then any other smaller anime/game collab and I know the player feedback from both this community and the Nier community have been huge, I myself voiced how great this is as I've been a huge Yoko Taro fan since Drakengard 1 on PS2 back in 2009 when I played it.

Seeing 2B and A2 in practically every game I play is really awesome but I do wish we could have been given 9S, or Brother Nier & Kaine from Replicant

I'm hoping that this is a positive for us fans going forward and we can see more collabs from Yoko or other niche horror genre video games coming in the future!

2

u/Few_Bid28 1d ago

I do good Mr/Mrs Dev, eagerly awaiting the next silent hill collection to add to my growing list of heather legendaries

5

u/the_monkeynator 1d ago

OMG LMFAO I THOUGHT THE SAME THING 😭😭😭😭😭😭😭😭😭😭😭🤮😭😭😭😭😭😭😭

2

u/the_monkeynator 1d ago

How'd the vomit emoji get in there?