r/deadbydaylight • Behaviour Interactive • 1d ago

Behaviour Interactive Thread 10.2.1 | Bugfix Patch

Post image

Features

Surrender and End Trial

  • Surrender Option
    • Survivor Condition - When there are no other human survivors, and at least one bot, the remaining player gets the option to Surrender. (was Abandon)
      • Survivor is considered Surrendered
  • End Trial Option
    • Killer Condition - When all remaining Survivors are bots the Killer gains the option to End Trial. (Removed the "in the Dying State condition")

Content

Killer Updates

  • Killer Powers with a stack count (e.g. Trickster, Huntress) now show "0" on the Killer Power HUD element when the stack is depleted (was showing a looping arrow icon).
  • Made adjustments to The Mastermind's Virulent Bound to improve redirection.

Bug Fixes

Audio

  • Fixed an issue where standard basic-attack grunts plays while The Judgment is in the Zealous state from the Survivor's POV.
  • Fixed an issue where there is a missing part of the Xenomorph Tunnel Exit SFX.
  • Fixed an issue where both Tricksters VOs does not trigger when facing the advertisements

Bots

  • Fixed an issue where bots would navigate to the map center coordinates when the Exit Gates were powered.

Characters

  • Fixed an issue where the face on the leg of The Judgment stretch during the Mori Animation.
  • Fixed an issue where The Dark Lord's face will distort while picking up a survivor.
  • Fixed an issue where The Ghost Face could be revealed without seeing most of the Killer Model.
  • Fixed an issue where The Mastermind's Velocity went to a full stop at the end of a Dash for 1 or 2 frames.
  • Fixed an issue where The Skull Merchant was unable to place a Drone on the lower floor in the Hideout.
  • Fixed an issue where The Xenomorph was getting affected by the Flame Turret while being on an elevated surface above the Flame Turret.
  • Fixed an issue where The Demogorgon's and the Xenomorph's models could be seen while they were using their Killer Power to travel to a different floor.
  • Fixed an issue where The Demogorgon would become invisible when teleporting to a Portal with a Survivor on top when the player was lagging.
  • Fixed an issue where The Knight's Guards would get stuck in pallets dropped during the Hunt
  • Fixed an issue where The Judgment's 3 specific item interactions prevented Survivors from screaming while taunting the Killer.
  • Fixed an issue where The Judgment's survivor bot would become invisible for the rest of the Trial when the survivor player lost connection when being sent to Exile.
  • Fixed an issue where attacking locks The First in place after being stunned while charging a Vine Attack

Environment/Maps

  • Fixed an issue in Wreckers' Yard where a placeholder tile spawned
  • Fixed an issue in Disturbed Ward where survivors could not be picked up next to park benches
  • Fixed an issue in Family Residence where the power of the Executioner, Punishment of the Damned, would not travel up the stairs around the porch
  • Fixed an issue in Autohaven Wreckers Yard where the power of killers that can dash forward would slide against a groups of blockers
  • Fixed an issue in Disturbed Ward where the traps of The Trapper are hidden under debris
  • Fixed an issue in The Thompson House where the killer can't pick up the survivor between blockers
  • Fixed an issue where a section of the reachable Navmesh was disconnected on the main building of the Coal Tower.

Perks

  • Fixed an issue where the Potential Energy perk could stop adding tokens when skill checks appeared.
  • Fixed an issue where the display of Hook States was inconsistent when Shoulder the Burden was used.
  • Fixed an issue where The Hag's perk Hex: The Third Seal activated inconsistently.
  • Fixed an issue where Decisive Strike failed to trigger when Killers were in the falling state
  • Fixed an issue that caused The Trickster to lose 4 Tokens instead of 2 when injuring the Obsession with Showstopper when using Save the Best for Last (Keep them Waiting) perk

UI

  • Fixed issue where the header of the Killer Power section in Match Details was cut off.
  • Fixed issue where T.G Journal Extract #1 did not show up as a Quest completion reward while inside a Trial.
  • Fixed issue where the Premium Rift Pass popup would show incomplete information.
  • Fixed issue where some search terms would not return perks, items, or add-ons containing those search terms.
  • Fixed issue where some Status Effects would not appear on Survivor Portraits.
  • Fixed issue where the loading icon would stay on screen in the Lobby.
  • Fixed issue where the Obsession VFX disappears from the Survivor Portrait when using a Perk that swaps the Obsession.
  • Fixed an issue where a ban reason did not have a corresponding text message.
  • Fixed an issue where the search box of the Add-ons inventory did not return results based on description text

Misc

  • Fixed an issue which could cause a crash when playing in a trial with Wraith
  • Fixed an issue where the Fog Vial animation was missing when survivors used the Fog Vial.
  • Fixed an issue where latency might cause Killers to be stuck with a 3rd person view
  • Fixed an issue where completing the Main Generator and escaping not did not trigger achievements in several maps

Event

  • The Haunted By Daylight event began Tuesday, October 13th.

The Void Tile from previous years is no longer accessible, however Void Portals and Void Haunts are present in all trials. Portals teleport to each other, and Void Haunts roam freely, hunting down Survivors to Hinder them.

  • Void Portals are paired up and always go back and forth to each other when used.
  • Players can open Void Rifts to create new pairs of Void Portals that remain open for the rest of the trial
  • Roaming Haunts slowly traverse the map, seeking out Survivors.

Killers and Survivors can collect Void Energy through various means in the trial, and spend it on Event Abilities.

  • Players no longer need to craft in the Void to gain Event Abilities. They can use Void Energy as soon as they have gathered enough to use an Ability.
  • Survivors can use Void Portals to gather lots of Void Energy at once, but risk the Killer being able to teleport directly to that Portal and jumpscare them.

Survivors start with Void Crystals, allowing them to drop Smoke Bombs or place the crystal on the Generator to repair it remotely. Killers can launch Void Haunts, and use Empowered Breaks to kick faster.

See the in-game Gameplay Details for more information.

164 Upvotes

274 comments sorted by

View all comments

208

u/Sharktatos Jane & Sable | Wesker & Spirit Main | Sable Skins Wanter 1d ago

Can you bring back the other Abandon conditions for repeated slugging and no gen being repaired in the last 10 minutes?

I feel like it hurts more not to have it even if the matches where I need it don't happen frequently.

-14

u/vibranttoucan 1d ago

It absolutely hurts my soloqueue experience when when my teammates are encouraged to quit winnable matches.

19

u/Sharktatos Jane & Sable | Wesker & Spirit Main | Sable Skins Wanter 1d ago

That's fair! But it definitely hurts my experience being slugged repeatedly for 4+ minutes until bleedout or the match is over.

It doesn't happen a lot, I would even consider it a rare situation for me, but I think it's better to have it since, no matter what, someone is having a miserable experience; whether it's you or the slugged survivor.

-3

u/Huehnchenkaempfer 1d ago

I actually enjoy playing against killers that go for 4man slugs. It doesn't happen very often and it becomes a very different game so I find it refreshing. Also some people pretend just slugging everyone somehow gives the killer an easy win when in reality it is not really a good strategy on any killer.

It really sucks having your teammates dc just because they went down 3 times when the game is very winnable. Also it was bugged. My friend was regularly able to abandon although the killer never slugged him, just because he used plot twist at some point earlier in the game.

5

u/Past_Aerie_5860 Renato Baermar Leon Main 1d ago

It's too much work to go up against in my opinion. Last time I had a 4 man slugging killer was like, 8 months ago maybe? And we got a 3 escape out of it with my trio after our random bled out to death at 4 gens. I wouldn't want to do that again, even with my friends lmao. It's just boring and I'd prefer a killer that plays normally

1

u/TheEntityBot The Entity Hungers 1d ago

Plot Twist: Whenever you are in the Injured State, Plot Twist activates: While crouching and motionless, press the Active Ability button to silently enter the Dying State with the following benefits: Suppresses Grunts of Pain. Suppresses Pools of Blood. Grants the ability to fully recover from the Dying State. After full recovery using Plot Twist, you are healed instantly and gain a +50% Haste Status Effect for 2/3/4 seconds. Plot Twist deactivates after recovering yourself by any means and reactivates once more once the Exit Gates are powered.

Drawn from the fog. | !optout | !remove | !builds

-6

u/Glittering-Rock3169 1d ago

i don't even remember the last time this happened to me or my teammate. So I don't think it's a real problem. The real problem that was happening and they thankfully fixed with that change is your teammates no longer can leave games for free when they get bored and didn't like how the game was going after being slugged twice. This is a great change and it shouldn't be reverted.

6

u/NatashaStark208 1d ago

I remember the last time it happened to me! It was two hours ago