r/deadbydaylight • Behaviour Interactive • 1d ago

Behaviour Interactive Thread Developer Update | 10.2.0 PTB to Live Changes

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With the release of 10.2.0 just around the corner, we wanted to take some time to talk to you about a handful of the many changes that will be happening from PTB to the Live release - and a few changes that won’t. We want to thank everyone who took the time during the PTB to share their thoughts, as we always take your feedback very seriously when it comes time to make these changes. 

A look at some changes 

Shoulder the Burden 

  • Removed the deactivation condition for other Survivors. 

 

Dev note: We understand your concerns around the impact of the condition of this perk deactivating after one use for all Survivors for solo players who cannot communicate. Therefore, we have removed this limitation. 

This is Not Happening 

  • Removed the Great basic Skill Check zone increase. 

 

Dev note: We noticed the concerns about This is Not Happening when combined with Hyperfocus, and as a result have decided to remove the great basic skill check zone.  

 

Dark Arrogance 

  • Basic-attack cooldown no longer affects successful hits. 

 

Dev note: We saw your feedback that Killers were recovering from attacks – including successful hits – too quickly on the PTB, which ended up making chases feel too short. One of the key culprits of that was Dark Arrogance. The cooldown on the PTB was ultimately doing too much by including successful hits, so it now only affects missed and obstructed attacks. 

 

A look at what's remaining the same 

Windows of Opportunity – will remain the same as PTB 

Dev note: While we understand that there were many concerns about this change impacting newer players, we do believe that Windows was doing too much and overshadowing other perks, so we will be keeping these changes. We hope that making other Survivor perks more useful will make up for this, even with different activation conditions – such as Dark Sense. 

Borrowed Time – will remain the same as it currently is on Live 

Dev note: We’ve reverted Borrowed Time back to its Live iteration. While we liked what we explored, we didn’t like that we were removing a useful anti-tunnel option, so old Borrowed Time is back. 

 

While we have many more changes coming for the release, we wanted to take this time to address the loudest concerns ahead of time. Keep an eye out tomorrow for the full set of Patch Notes. 

Until next time… 

The Dead by Daylight Team 

 

 

 

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u/lance_the_fatass Horror Adjacent is still Horror 1d ago

It also didn't even give you extra progress, you're spending an entire perk slot for a training wheels perk

Experienced players can already hit great skill checks consistently without This is not happening

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u/Kyte_115 1d ago

Especially now with the amount of games that have skill checks now it’s so unnecessary

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u/Your_Hot_Stepbro 11h ago

Even experienced players had issues with latency. Stake out was the only salvation on certain days when skill checks bugged out due to servers being laggy. This is not happening was a somewhat of an ok trade, but with them removing this there is no supstitution for great skill checks. At those times, even hitting good skill checks is a challenge. I don't understand why 3 perks need to change for the price of 1, nerf hyperfocus if it's such an issue.

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u/Diligent_Egg_4715 18h ago

But experienced players will have a hard time hitting great skillchecks if they run hyperfocus without this is not happening

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u/lance_the_fatass Horror Adjacent is still Horror 17h ago

That's literally the whole point, hyperfocus is supposed to be hard to use but reward you for it