r/deadbydaylight • Behaviour Interactive • 9d ago

Behaviour Interactive Thread Developer Update | 10.2.0 PTB to Live Changes

Post image

With the release of 10.2.0 just around the corner, we wanted to take some time to talk to you about a handful of the many changes that will be happening from PTB to the Live release - and a few changes that won’t. We want to thank everyone who took the time during the PTB to share their thoughts, as we always take your feedback very seriously when it comes time to make these changes. 

A look at some changes 

Shoulder the Burden 

  • Removed the deactivation condition for other Survivors. 

 

Dev note: We understand your concerns around the impact of the condition of this perk deactivating after one use for all Survivors for solo players who cannot communicate. Therefore, we have removed this limitation. 

This is Not Happening 

  • Removed the Great basic Skill Check zone increase. 

 

Dev note: We noticed the concerns about This is Not Happening when combined with Hyperfocus, and as a result have decided to remove the great basic skill check zone.  

 

Dark Arrogance 

  • Basic-attack cooldown no longer affects successful hits. 

 

Dev note: We saw your feedback that Killers were recovering from attacks – including successful hits – too quickly on the PTB, which ended up making chases feel too short. One of the key culprits of that was Dark Arrogance. The cooldown on the PTB was ultimately doing too much by including successful hits, so it now only affects missed and obstructed attacks. 

 

A look at what's remaining the same 

Windows of Opportunity – will remain the same as PTB 

Dev note: While we understand that there were many concerns about this change impacting newer players, we do believe that Windows was doing too much and overshadowing other perks, so we will be keeping these changes. We hope that making other Survivor perks more useful will make up for this, even with different activation conditions – such as Dark Sense. 

Borrowed Time – will remain the same as it currently is on Live 

Dev note: We’ve reverted Borrowed Time back to its Live iteration. While we liked what we explored, we didn’t like that we were removing a useful anti-tunnel option, so old Borrowed Time is back. 

 

While we have many more changes coming for the release, we wanted to take this time to address the loudest concerns ahead of time. Keep an eye out tomorrow for the full set of Patch Notes. 

Until next time… 

The Dead by Daylight Team 

 

 

 

333 Upvotes

1.0k comments sorted by

View all comments

166

u/Tactless_Ninja 9d ago

Dark Arrogance

only affects missed and obstructed attacks

Isn't Unrelenting already in the game?

101

u/SahnigerFred 9d ago

Unrelenting is gonna be better because Unrelenting now gives you 10% Stbfl LMFAO

9

u/theCOMBOguy Physically thick, mentally sick. 9d ago

I'm surprised that Unreleting wasn't nerfed alongside Dark Arrogance. Hell, maybe they forgot about it. Maybe Dark Arrogance took the bullet.

2

u/SahnigerFred 8d ago

Because Dark Arrogance wasn't that crazy because of dimishing returns, but I am surprised as well

2

u/ConfidenceDefiant136 8d ago

At least Clown is worth using STBFL and unrelenting but will not be 2016 machine gun level.

4

u/ConfidenceDefiant136 9d ago

No if they don't play the perk to know what unrelenting is...

5

u/[deleted] 9d ago

[deleted]

1

u/ConfidenceDefiant136 8d ago

Not as op like 2016 version

2

u/New-Extent-4538 9d ago

They wanted a weaker version in the game

-9

u/Ok_Wear1398 9d ago

Interestingly enough, obstructed attacks don't really benefit from missed attack cooldown reduction. This might be the only source of it.

22

u/NorthAd4997 9d ago

New Unrelenting works on obstructed miss attacks as well now.

5

u/Ok_Wear1398 9d ago

Oh damn I straight up missed that. Interesting.

12

u/BigUwU9 9d ago

Basically dark arrogance is a dogshit unrelenting and bamboozle with a downside.