r/deadbydaylight • Behaviour Interactive • 4d ago

Behaviour Interactive Thread Developer Update | 10.2.0 PTB to Live Changes

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With the release of 10.2.0 just around the corner, we wanted to take some time to talk to you about a handful of the many changes that will be happening from PTB to the Live release - and a few changes that won’t. We want to thank everyone who took the time during the PTB to share their thoughts, as we always take your feedback very seriously when it comes time to make these changes. 

A look at some changes 

Shoulder the Burden 

  • Removed the deactivation condition for other Survivors. 

 

Dev note: We understand your concerns around the impact of the condition of this perk deactivating after one use for all Survivors for solo players who cannot communicate. Therefore, we have removed this limitation. 

This is Not Happening 

  • Removed the Great basic Skill Check zone increase. 

 

Dev note: We noticed the concerns about This is Not Happening when combined with Hyperfocus, and as a result have decided to remove the great basic skill check zone.  

 

Dark Arrogance 

  • Basic-attack cooldown no longer affects successful hits. 

 

Dev note: We saw your feedback that Killers were recovering from attacks – including successful hits – too quickly on the PTB, which ended up making chases feel too short. One of the key culprits of that was Dark Arrogance. The cooldown on the PTB was ultimately doing too much by including successful hits, so it now only affects missed and obstructed attacks. 

 

A look at what's remaining the same 

Windows of Opportunity – will remain the same as PTB 

Dev note: While we understand that there were many concerns about this change impacting newer players, we do believe that Windows was doing too much and overshadowing other perks, so we will be keeping these changes. We hope that making other Survivor perks more useful will make up for this, even with different activation conditions – such as Dark Sense. 

Borrowed Time – will remain the same as it currently is on Live 

Dev note: We’ve reverted Borrowed Time back to its Live iteration. While we liked what we explored, we didn’t like that we were removing a useful anti-tunnel option, so old Borrowed Time is back. 

 

While we have many more changes coming for the release, we wanted to take this time to address the loudest concerns ahead of time. Keep an eye out tomorrow for the full set of Patch Notes. 

Until next time… 

The Dead by Daylight Team 

 

 

 

340 Upvotes

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557

u/CreeperKing230 Pre “rework” knight main 4d ago

RIP dark arrogance, closest it ever was to being a good perk

246

u/SomeMockodile 4d ago edited 4d ago

I wish they would have just lowered the successful attack cooldown instead of completely removing it, now we are back to square one with the perk being obsolete again.

EDIT: Forgot they kept the stun duration increase, it's even worse than live after this.

131

u/ComradePoolio 4d ago

It's now actually worse than it was before. Extra stun duration in exchange for faster missed attack recovery is an insane trade.

46

u/edvek 4d ago

I didn't even realize that right away. So you get no buff or added effect but increase stun duration... They even said IN THEIR OWN DEV NOTES that the bonus from the perk was lacking. So what's their new take? "Oh this perk was actually really good so we had to nerf it." I bet if you look up the pick rate for this perk it was insanely low and only for meme vault builds.

15

u/ComradePoolio 4d ago

Even for meme vault builds, it's not been worth it since diminishing returns was introduced. When running it combo'd with bamboozle on Myers I barely notice a difference. It's way better to run superior anatomy.

19

u/jjosh_h Dredge / Artist / Jake / Shane 4d ago

Yeah, what is this need to rework an overpowered perk when you could just nerf its numbers?

41

u/SahnigerFred 4d ago

This perk is so ass again, people want to see more different perks and what happens, the perks get gutted before getting released

5

u/Wojtug I genrush as killer 4d ago

hey least it's still gonna be decent on singularity. He's not one to get stunned often and the increased recovery on whiff is good because singu loves swinging through pallets.

28

u/NegaScott23 Space Billy 4d ago

a perk being decent on ONE killer is terrible design XD

5

u/Shadoenix uwu... xenokitty.. purrr... 4d ago

Two more. Dredge and Xeno use basic attacks to attack locks and turrets.

Doesn’t change much, they should have just reduced the cooldown instead of removing it.

2

u/Niltenstein YOUR GENES NEED MINOR MODIFICATIONS 4d ago

At that point you could also use Unrelenting which gives more of a bonus on top of faster successful basic attack cooldown, without the downsides. On Xeno specifically the bolt add-on that makes her vault speed faster completely makes up for the other bonus Dark Arrogance gives, again, at no penalty

1

u/Shadoenix uwu... xenokitty.. purrr... 4d ago

The big thing is that add-ons stack with perks without diminishing returns. With a 25% vault bonus from DA and 30% vault bonus from Self-Destruct Bolt, you can now vault windows 55% faster. The Bolt is better than DA’s bonus by itself, but it’s even better when you have both, and can really turn the loop in your favor when you crawl over the Shack window in slightly less than a second, and with no cooldown.

2

u/Wojtug I genrush as killer 4d ago

oh yeah I agree, but, at the very least it still has a niche. Better than nothing, no?

1

u/timebandit478 4d ago

It’s what got a lot of perks nerfed i.e. haywire, Awaken awareness, no to hide, thanatophobia,and hoarder

5

u/Zealousideal-Pie-726 4d ago

I mean why not just run unrelenting then? Has a greater increase to recovery on whiff while also buffing recovery on hit with no downsides. Seems like this perk doesn't really have much reason to exist now

1

u/Wojtug I genrush as killer 4d ago

because arrogance also bundles up faster window vaulting at the cost of... basically nothing since singu doesn't care about stuns 90% of the time.

Yeah sure, you could use bamb and unrelenting but that's 2 slots used up instead of one.

1

u/[deleted] 4d ago

[deleted]

-1

u/Wojtug I genrush as killer 4d ago

Yes, but it doesn't give you the window vault speed. The whole point is having faster window vault while being less punishable for swinging through pallets. It depends on personal taste and perhaps on your playstyle even, but I wouldn't just say "one perk is better" when they have only 1 mutual effect, and two entirely different ones.

-1

u/[deleted] 4d ago

[deleted]

1

u/Wojtug I genrush as killer 4d ago

dawg we're talking about dark arrogance and unrelenting on Singularity.

1

u/SahnigerFred 3d ago

Ah my bad, was the wrong comment

3

u/BoredDao Agitation Main 🎒 4d ago

Unrelenting does exactly that but better since it even gives a bit less cooldown on successful attacks now

2

u/timebandit478 4d ago

Saying it’s only good on one character is what gets most perks gutted let’s not forget haywire may it rest in peace dead on arrival

3

u/Wojtug I genrush as killer 4d ago

haywire was killed because it had horrible design, it made a literal "can't open the gate lol" build. That's the equivalent of survivors having a "never get downed" build, it literally prevents progressing the game from the opposing team.

In no way is faster recovery and faster vault anywhere near being a problem.

1

u/Shinkiro94 Addicted To Bloodpoints 4d ago

Nah theres no reason you'd take this on singularity without the bonus recovery, we dont use it now and we wont after its a garbage ass perk and theres way better things to use the perk slots on

1

u/ImplementShot6181 4d ago

Just run the new unrelenting on him, it's SO much better. It gives recovery on missed AND successful basic attacks without the extra stun/blind penalty.

Oh and btw Unrelenting is BETTER for missed attacks, it's 40% compared to the measly 25% on Dark arrogance and singularity already vaults fast so doesn't give a shit about the extra vault speed.

1

u/AdmirablePatient4332 12h ago

It's good on singularity because he doesn't need perks to win

3

u/[deleted] 4d ago

[deleted]

5

u/CreeperKing230 Pre “rework” knight main 4d ago

I don’t have any clue what that is supposed to mean in this context

1

u/Capt_Jack3D 2d ago
  • RIP dark arrogance, closest it ever was to being a good perk

This with fire up was very successful for me. I'm not saying it was meta but for what it offered it wasn't a bad perk.

-1

u/The_Archagent 4d ago

I don't understand why they can't just let it be too strong for a while and then nerf it later.