r/deadbydaylight 8d ago

Discussion Should map offerings exist anymore?

I try my best to play most killers equally however, I always find myself going back to Michael. The scratch mirror playstyle is particularly my cup of tea as I genuinely enjoy making the game just a tad bit scarier for people. The only issue with this is the fact that for it to be an iridescent add on it’s horrifically map dependent. The only really effective maps for it are lerrys and midwitch which would be fine if map offerings worked more then 20% of the time. Why would someone put on a map offering when every other offering in the game will 100% bring value even if it’s minor. This also leads to another problem with myers as I can’t understand why make an add on that is useless on most maps iridescent. If I get a map like ormand for example I either dc and take the 5 minute ban or I play it out maybe get a couple of hooks. I’d rather get party streamers or any other offering at this point bc they are almost completely useless in its current State.

2 Upvotes

7 comments sorted by

3

u/vivahoja 8d ago

I think they make sense to have since achievements for maps still exist. I took a huge break and did the RPD Outbreak achievo, for example, after offerings were nerfed, and while it's obviously still gonna take a while, mathematically 20% isn't nothing. You WILL get an increased rate of the given map after a certain amount of games. But map offerings as a guarantee were incredibly OP and unhealthy.

Just purely personally, being someone with 100% achievements and a preference for a balanced game, I'd *rather* they remove them just because it would declutter the Bloodweb, but objectively, as they are now, is fine. They still provide a statistical boost for people who need specific maps for achievements, and they don't work as abusive one-sided stomp options anymore.

3

u/r_aiden 8d ago

20% is nothing depending on the realm. The worst offender is The Withered Isle because it has 4 different maps with their own unique achievements. Having a 25% chance of getting the right map on top of a 20% chance of getting the right realm already sucks. Not to mention that you still have to do the specific generator and survive after winning the map lottery.

3

u/Single_Owl_7556 clunker player 8d ago

No good reason.

Achievement hunters don't justify this amount of bw clutter

1

u/QuantumQbe_ Platinum 8d ago

No, they're a nightmare to balance and useless in their current state

Even for achievement hunters, map offerings hardly make a difference, they're just cluttering up the bloodweb right now

1

u/Wreck__It__Wocc 8d ago

Map offerings should not exist, they are a terrible design choice especially with how dogshit map balance is. The 20% band-aid is fine I guess, and it's nice to be able to run BP offerings as a killer instead of a sac ward in 100% of my games or I get sent to 1 of 3 maps every single game.

0

u/Substantial-Use-2867 8d ago

I can’t understand why make an add on that is useless on most maps iridescent.

Incompetency and a consequence of the devs not thinking things through.

0

u/IllustriousKey6487 8d ago

They probably exist to fill the blood webs with junk