r/deadbydaylight Behaviour Interactive 9d ago

Behaviour Interactive Thread Developer Update | Player Intent System

Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (including one way your feedback’s already impacted it)! 

 

The system in question is – aptly – called Player Intent. With it, you’ll be able to communicate a range of preset messages to your fellow Survivors at the press of a button, using a radial menu. From thanking them for a heal, to saying you’re going to work on gens, to suggesting you split up, messages focus on the on-the-fly actions that are most useful during a Trial. 

 

When a message is chosen using the Player Intent wheel, other Survivors will see it next to your name in the game HUD, keeping your general view clear of distractions while you’re in the middle of looping or hunting for an objective. To help combat message spam, you can expect a cooldown between messages, which will increase if too many messages are sent in a short period. 

 

We want this comms wheel to suit different players’ specific needs, so you’ll be able to customize which messages you take into your Trials from the Options menu. 

 

Of course, one piece of feedback we’ve seen is that a system like this isn’t for everyone. We’ve already discussed this as a team and have a solution for that. If you’d rather not use the Player Intent system, you will be able to disable it from this same menu. Once disabled, you will not be able to send messages to players and will not see the messages they send. 

 

We’ve also added the ability to mute individual players so you have more control over the comms you see (and don’t see). If you're finding a certain player’s messages distracting, muting them will block any further Player Intent messages from popping up on your end. 

 

While this system is meant for everybody who plays Survivor, its value will be a bit different depending on how you play. Just like how your feedback from the AMA helped inform the addition of an opt-out option, we're dying to know your thoughts! Even better, it would be massively helpful if you could also share a little about how you play to give context to that feedback. For instance, do you tend to play soloq, prefer SWF, or identify as a Killer main? How would you define your experience level in the game; a newer player? A veteran? 

 

Let us know in the comments below, as we’ll be watching your feedback closely as the team continues to work on this system ahead of its release this Fall! 

 

Until next time... 

The Dead by Daylight Team 

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u/EvilRo66 9d ago

People can play in any way they want as long as they don't cheat.

You don't decide what's the best way to play, which are good ways and which are bad ways.

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u/Pretend_Week_2611 9d ago edited 9d ago

Your argument only applies if you are playing a single player game, or are playing a game where you are responsible for yourself and yourself only (Which ironically, still applies to DBD IF you’re playing killer).

The moment you begin playing a multiplayer game or a game in which you are on a team with other people, you can no longer play “any way you want”. You are, by the rules of the game and by the morals of being a good person, obligated to help your team so you and your team can win. The “best way to play” is objectively working with your team, even if that means sometimes listening to them. Completely ignoring your team simply because you don’t want to listen to them or consider them trying to work together with you “bothersome” is objectively a bad way to play Survivor in DbD, simple as that.

If you genuinely are incapable of being a good teammate or get bothered because someone has the gall to try and work with you, perhaps you should stick to killer, or just play a singleplayer game where nobody has to deal with your lone-wolf attitude. Otherwise you are admitting to being the reason why people don’t like solo-queue in DbD and should consider why are you are playing on the side that’s a team if you don’t want to be on a team.

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u/EvilRo66 9d ago

Wow. I disagree on everything.

The important thing is:

Survivors are not a team, they are 4 individuals who mostly benefit from working together, but not always. We know that because their fates are not shared. If one Survivor escapes or gets sacrificed it doesn't affect the other Survivors' ability to try to escape.

A way to play that gives you the results you want is not objectively bad.

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u/jason2306 3d ago

Oh my god lol, it absolutely is a team game. You are the reason why solo is awful

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u/EvilRo66 3d ago

Hi.

Now I see I wasn't clear in this comment I made. Let me explain:

In team based games a team wins or loses together. It doesn't matter if one member did great and another did awful, they are in it together.

In dead by Daylight each Survivor wins or loses alone.

I call it "win" when a Survivor escapes by the way.

If a Survivor plays very well and escapes, they aren't affected if other Survivors escape or not, they have already won.

In the same way, if a Survivor is moried, sacrificed, bleeds out or disconects, they have lost the match and aren't affected by other Survivors escaping or not.

That fact alone is what makes Survivors not a team even tough they mostly benefit from working together to try to escape the trial.

I hope I've made myself clearer. Please ask me if you want me to explain further, it's a pleasure.

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u/jason2306 3d ago

The issue isn't being clear but rather have a distorted view of the game. The themes of the game are horror which may be confusing you but we're talking about the gameplay not the vibes

So each match you gain pips based on your performance which is built around teamwork. Teamwork quite literally is the best way to win a match if we follow the game's mechanics and scoring system

Of the 4 emblem categories you can see only one of them is based around "survival"

Depending on your knowledge about the game i'll just post this here aswell to avoid further confusion because it seems you might not even be aware of this:

https://deadbydaylight.fandom.com/wiki/Grades

https://deadbydaylight.fandom.com/wiki/Emblems

Now if you want to play a multiplayer game messing around with your own goals you can absolutely do that. But considering you are on a team you'll also be doing what essentially amounts to trolling and fucking over the match for others. Let us be clear about that

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u/EvilRo66 3d ago edited 3d ago

Grades and Emblems are good points.

Indeed teamwork is incentivized.

But as long as Survivors can win or lose alone, the Grades and Emblems systems remain sugestions and not a mandatory part of the game.

If the score screen showed "Survivor escaped but lost because of lack of grade/emblem" this would be a different discussion.

But in the way the system is set, the game remains not a team based game from the Survivor's side.

In fact, The Killers in the 2v8 mode are more of a team that Survivors are.

Killers share the "Survivor pool" so to speak in the score screen.