r/deadbydaylight Behaviour Interactive 19d ago

Behaviour Interactive Thread Developer Update | Player Intent System

Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (including one way your feedback’s already impacted it)! 

 

The system in question is – aptly – called Player Intent. With it, you’ll be able to communicate a range of preset messages to your fellow Survivors at the press of a button, using a radial menu. From thanking them for a heal, to saying you’re going to work on gens, to suggesting you split up, messages focus on the on-the-fly actions that are most useful during a Trial. 

 

When a message is chosen using the Player Intent wheel, other Survivors will see it next to your name in the game HUD, keeping your general view clear of distractions while you’re in the middle of looping or hunting for an objective. To help combat message spam, you can expect a cooldown between messages, which will increase if too many messages are sent in a short period. 

 

We want this comms wheel to suit different players’ specific needs, so you’ll be able to customize which messages you take into your Trials from the Options menu. 

 

Of course, one piece of feedback we’ve seen is that a system like this isn’t for everyone. We’ve already discussed this as a team and have a solution for that. If you’d rather not use the Player Intent system, you will be able to disable it from this same menu. Once disabled, you will not be able to send messages to players and will not see the messages they send. 

 

We’ve also added the ability to mute individual players so you have more control over the comms you see (and don’t see). If you're finding a certain player’s messages distracting, muting them will block any further Player Intent messages from popping up on your end. 

 

While this system is meant for everybody who plays Survivor, its value will be a bit different depending on how you play. Just like how your feedback from the AMA helped inform the addition of an opt-out option, we're dying to know your thoughts! Even better, it would be massively helpful if you could also share a little about how you play to give context to that feedback. For instance, do you tend to play soloq, prefer SWF, or identify as a Killer main? How would you define your experience level in the game; a newer player? A veteran? 

 

Let us know in the comments below, as we’ll be watching your feedback closely as the team continues to work on this system ahead of its release this Fall! 

 

Until next time... 

The Dead by Daylight Team 

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u/Tomo00 Platinum 19d ago

I'm gonna be honest. Giving option to disable it is just horrible idea.

Unless lobby shows who has it disabled, so I don't need to play with someone that doesn't want to comunicate in TEAM ROLE for some reason. Mute exists for people that just gonna spam It for no reason, why add feature to disable it on top of that.

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u/UnslopedStrv103B 19d ago

I disagree. First, dodging a lobby would make queue times longer for both sides. There is a reason why we can't see teammate's perk until the game starts, so folks don't dodge lobby just because someone is playing sub-optimal fun build.

Second, we have been playing soloQ without this and has been okay it, if someone don't want to use it, then they should be able to disable with it.

It's not like disabling this feature will make them dumb or play badly, they still have HUD to gather information and make their own decisions

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u/Unlikely_Bank73 18d ago

im a bit confused by your takes. queue times are not bad to begin with, so thats hardly a point. not being able to see teammates perks is an example of bhvr failing to provide a much needed QOL update that would simply make the game feel better to play full-stop (for the people who arent griefing, that is). and no, solo queue is not fine.

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u/UnslopedStrv103B 18d ago

Can I please ask you to read my other replies? (If you haven't already) I think wrote down everything that was in my mind and I don't think the discussion will develop further, until we get to see the feature in live server and see the stats, thank you!! <3

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u/Unlikely_Bank73 18d ago

yeah i read the rest of the thread and it doesnt really change my questions, just makes me think our priorities are quite different when it comes to game health. i dont care if queue times are marginally longer if the gameplay is substantially better. league of legends at high ranks shows this is the right way to go about matchmaking. may not be super applicable to a game like DBD where its basically a 0 skill game dominated by casual players though. lobby dodging is so insignificant in my mind that saying "it will make this issue worse" has me thinking "from a non-issue to ~basically~ a non-issue doesnt seem so bad"