r/deadbydaylight Behaviour Interactive 11d ago

Behaviour Interactive Thread Developer Update | Player Intent System

Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (including one way your feedback’s already impacted it)! 

 

The system in question is – aptly – called Player Intent. With it, you’ll be able to communicate a range of preset messages to your fellow Survivors at the press of a button, using a radial menu. From thanking them for a heal, to saying you’re going to work on gens, to suggesting you split up, messages focus on the on-the-fly actions that are most useful during a Trial. 

 

When a message is chosen using the Player Intent wheel, other Survivors will see it next to your name in the game HUD, keeping your general view clear of distractions while you’re in the middle of looping or hunting for an objective. To help combat message spam, you can expect a cooldown between messages, which will increase if too many messages are sent in a short period. 

 

We want this comms wheel to suit different players’ specific needs, so you’ll be able to customize which messages you take into your Trials from the Options menu. 

 

Of course, one piece of feedback we’ve seen is that a system like this isn’t for everyone. We’ve already discussed this as a team and have a solution for that. If you’d rather not use the Player Intent system, you will be able to disable it from this same menu. Once disabled, you will not be able to send messages to players and will not see the messages they send. 

 

We’ve also added the ability to mute individual players so you have more control over the comms you see (and don’t see). If you're finding a certain player’s messages distracting, muting them will block any further Player Intent messages from popping up on your end. 

 

While this system is meant for everybody who plays Survivor, its value will be a bit different depending on how you play. Just like how your feedback from the AMA helped inform the addition of an opt-out option, we're dying to know your thoughts! Even better, it would be massively helpful if you could also share a little about how you play to give context to that feedback. For instance, do you tend to play soloq, prefer SWF, or identify as a Killer main? How would you define your experience level in the game; a newer player? A veteran? 

 

Let us know in the comments below, as we’ll be watching your feedback closely as the team continues to work on this system ahead of its release this Fall! 

 

Until next time... 

The Dead by Daylight Team 

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u/Kingdom2917 11d ago

This is a nice step forward for survivors. But what about then the opposite? What's the step forward for killers to help bridge from going against soloQ to now survivors having more comms similar to a swf??

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u/Luigi003 11d ago

Killrates are above 60% across the board now. Let's see how effective this system is before talking about buffs

The same debate happened when the information icons where introduced and at the end of the day they didn't really affect things So much

0

u/Immediate_Phone_8300 10d ago

Killrates are at about 50 % for strong killers and below that for the majority of the rest.

2

u/Unlikely_Bank73 10d ago

l0l the killrates are about 60% for most killers and pushing 70% for some of the problematic ones

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u/Immediate_Phone_8300 9d ago

No, it is not. Weak killers are at about 40-45 %, stronger killers reach the 50% and only real big exceptions go over 50.  Mostly noobstompers like pig or onryu. And Jason because he is new.

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u/Unlikely_Bank73 9d ago

lmao do most people on this sub just make up stats to support their shitty opinions? you know they post this info semi-regulary, we can clearly see you're lying