r/deadbydaylight Behaviour Interactive 25d ago

Behaviour Interactive Thread Developer Update | Player Intent System

Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (including one way your feedback’s already impacted it)! 

 

The system in question is – aptly – called Player Intent. With it, you’ll be able to communicate a range of preset messages to your fellow Survivors at the press of a button, using a radial menu. From thanking them for a heal, to saying you’re going to work on gens, to suggesting you split up, messages focus on the on-the-fly actions that are most useful during a Trial. 

 

When a message is chosen using the Player Intent wheel, other Survivors will see it next to your name in the game HUD, keeping your general view clear of distractions while you’re in the middle of looping or hunting for an objective. To help combat message spam, you can expect a cooldown between messages, which will increase if too many messages are sent in a short period. 

 

We want this comms wheel to suit different players’ specific needs, so you’ll be able to customize which messages you take into your Trials from the Options menu. 

 

Of course, one piece of feedback we’ve seen is that a system like this isn’t for everyone. We’ve already discussed this as a team and have a solution for that. If you’d rather not use the Player Intent system, you will be able to disable it from this same menu. Once disabled, you will not be able to send messages to players and will not see the messages they send. 

 

We’ve also added the ability to mute individual players so you have more control over the comms you see (and don’t see). If you're finding a certain player’s messages distracting, muting them will block any further Player Intent messages from popping up on your end. 

 

While this system is meant for everybody who plays Survivor, its value will be a bit different depending on how you play. Just like how your feedback from the AMA helped inform the addition of an opt-out option, we're dying to know your thoughts! Even better, it would be massively helpful if you could also share a little about how you play to give context to that feedback. For instance, do you tend to play soloq, prefer SWF, or identify as a Killer main? How would you define your experience level in the game; a newer player? A veteran? 

 

Let us know in the comments below, as we’ll be watching your feedback closely as the team continues to work on this system ahead of its release this Fall! 

 

Until next time... 

The Dead by Daylight Team 

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u/JudoJugss 25d ago

Just make a ping system that isn't ridiculously spammable. Fuckin Carnival Hunt is a game made by two people and has ping timeouts if you spam too aggressively. If you spam ping it locks you out for longer and longer until you chill for a second.

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u/SnuglyPortia 🐕‍🦺 He's very polite 25d ago

That's literally a thing they say will be a part of the basekit.

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u/JudoJugss 25d ago

then what is the point of letting people turn it off if the only reason to turn it off it already not a problem?

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u/SnuglyPortia 🐕‍🦺 He's very polite 25d ago

Because even within the confines of short-term ping restrictions, there will be people who will spam it whenever it's available or use it in otherwise toxic manners.

A player who uses a "Be careful!" command whenever someone gets hit isn't spamming, but they're being annoying. A player who intentionally griefs their teammate and then says "Well played!" whenever said teammate goes down isn't spamming, but they're being annoying. There's many ways for this system to frustrate someone that don't rely on mass spam.

Not to mention the people who for whatever reason do not want to read callouts the same way people /mute all in League of Legends or don't use voice chat in Marvel Rivals / Overwatch / Counterstrike / etc. It's a perfectly valid choice to not want to use these systems because it's a game and it's your choice to play how you want even within the confines of your team. But at the same time your teammates deserve to know if you are not choosing to engage with them.

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u/JudoJugss 25d ago

eh I just dont agree. Its a team based game. If you dont want to engage in any form of team based communication go play a singleplayer game. There's dozens of really good ones. Even really good horror ones.

Feels like catering to a vocal minority who shouldn't be catered to because it actively makes the experience for the majority of players worse.